diff options
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index 72450e4307c..1bb5431c749 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -47,19 +47,19 @@ DummyPhysicsEnvironment::~DummyPhysicsEnvironment() //destroy physicsengine data } -void DummyPhysicsEnvironment::beginFrame() +void DummyPhysicsEnvironment::BeginFrame() { // beginning of logic frame: apply forces } -void DummyPhysicsEnvironment::endFrame() +void DummyPhysicsEnvironment::EndFrame() { // end of logic frame: clear forces } -bool DummyPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,float interval) +bool DummyPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,float interval) { //step physics simulation, typically perform @@ -69,11 +69,11 @@ bool DummyPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,f // return true if an update was done. return true; } -void DummyPhysicsEnvironment::setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep) +void DummyPhysicsEnvironment::SetFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep) { } -float DummyPhysicsEnvironment::getFixedTimeStep() +float DummyPhysicsEnvironment::GetFixedTimeStep() { return 0.f; } @@ -81,18 +81,18 @@ float DummyPhysicsEnvironment::getFixedTimeStep() -void DummyPhysicsEnvironment::setGravity(float x,float y,float z) +void DummyPhysicsEnvironment::SetGravity(float x,float y,float z) { } -void DummyPhysicsEnvironment::getGravity(class MT_Vector3& grav) +void DummyPhysicsEnvironment::GetGravity(class MT_Vector3& grav) { } -int DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, +int DummyPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ, float axis1X,float axis1Y,float axis1Z, float axis2X,float axis2Y,float axis2Z,int flag @@ -104,14 +104,14 @@ int DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ct } -void DummyPhysicsEnvironment::removeConstraint(int constraintid) +void DummyPhysicsEnvironment::RemoveConstraint(int constraintid) { if (constraintid) { } } -PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ) +PHY_IPhysicsController* DummyPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ) { //collision detection / raytesting return NULL; |