diff options
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 9f6bc85fced..41462f91840 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -48,57 +48,57 @@ class DummyPhysicsEnvironment : public PHY_IPhysicsEnvironment public: DummyPhysicsEnvironment (); virtual ~DummyPhysicsEnvironment (); - virtual void beginFrame(); - virtual void endFrame(); + virtual void BeginFrame(); + virtual void EndFrame(); // Perform an integration step of duration 'timeStep'. - virtual bool proceedDeltaTime(double curTime,float timeStep,float interval); - virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep); - virtual float getFixedTimeStep(); + virtual bool ProceedDeltaTime(double curTime,float timeStep,float interval); + virtual void SetFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep); + virtual float GetFixedTimeStep(); - virtual void setGravity(float x,float y,float z); - virtual void getGravity(class MT_Vector3& grav); + virtual void SetGravity(float x,float y,float z); + virtual void GetGravity(class MT_Vector3& grav); - virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, + virtual int CreateConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ, float axis1X=0,float axis1Y=0,float axis1Z=0, float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 ); - virtual void removeConstraint(int constraintid); + virtual void RemoveConstraint(int constraintid); //complex constraint for vehicles - virtual PHY_IVehicle* getVehicleConstraint(int constraintId) + virtual PHY_IVehicle* GetVehicleConstraint(int constraintId) { return 0; } // Character physics wrapper - virtual PHY_ICharacter* getCharacterController(class KX_GameObject* ob) + virtual PHY_ICharacter* GetCharacterController(class KX_GameObject* ob) { return 0; } - virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ); - virtual bool cullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; } + virtual PHY_IPhysicsController* RayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ); + virtual bool CullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; } //gamelogic callbacks - virtual void addSensor(PHY_IPhysicsController* ctrl) {} - virtual void removeSensor(PHY_IPhysicsController* ctrl) {} - virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) + virtual void AddSensor(PHY_IPhysicsController* ctrl) {} + virtual void RemoveSensor(PHY_IPhysicsController* ctrl) {} + virtual void AddTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) { } - virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl) { return false; } - virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl) { return false;} + virtual bool RequestCollisionCallback(PHY_IPhysicsController* ctrl) { return false; } + virtual bool RemoveCollisionCallback(PHY_IPhysicsController* ctrl) { return false;} virtual PHY_IPhysicsController* CreateSphereController(float radius,const class MT_Vector3& position) {return 0;} virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;} - virtual void setConstraintParam(int constraintId,int param,float value,float value1) + virtual void SetConstraintParam(int constraintId,int param,float value,float value1) { } - virtual float getConstraintParam(int constraintId,int param) + virtual float GetConstraintParam(int constraintId,int param) { return 0.f; } |