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Diffstat (limited to 'source/gameengine/Physics/common')
-rw-r--r--source/gameengine/Physics/common/CMakeLists.txt1
-rw-r--r--source/gameengine/Physics/common/Makefile2
-rw-r--r--source/gameengine/Physics/common/PHY_IController.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IVehicle.h2
13 files changed, 8 insertions, 29 deletions
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt
index 3618725c2bf..0f8f59f3b78 100644
--- a/source/gameengine/Physics/common/CMakeLists.txt
+++ b/source/gameengine/Physics/common/CMakeLists.txt
@@ -33,4 +33,3 @@ SET(INC
)
BLENDERLIB(bf_common "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_common', Split(sources), Split(incs), [], libtype=['game', 'game2','player'], priority=[20, 35, 95] )
diff --git a/source/gameengine/Physics/common/Makefile b/source/gameengine/Physics/common/Makefile
index f87da383520..369699e1b90 100644
--- a/source/gameengine/Physics/common/Makefile
+++ b/source/gameengine/Physics/common/Makefile
@@ -15,7 +15,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp
index 5f7f5a1b8a9..577e25b4336 100644
--- a/source/gameengine/Physics/common/PHY_IController.cpp
+++ b/source/gameengine/Physics/common/PHY_IController.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IController::~PHY_IController()
{
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 8fd9a37dea0..de2e53c3613 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -54,7 +54,7 @@ class PHY_IController
#ifdef WITH_CXX_GUARDEDALLOC
public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
index 118aa5c01a1..dc4b31d9a76 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IGraphicController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IGraphicController::~PHY_IGraphicController()
{
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.h b/source/gameengine/Physics/common/PHY_IGraphicController.h
index adca10cc1b4..aeccdb573b4 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.h
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.h
@@ -51,7 +51,7 @@ class PHY_IGraphicController : public PHY_IController
virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;}
#ifdef WITH_CXX_GUARDEDALLOC
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp
index 9d4d1e6c003..78505231895 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.cpp
+++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IMotionState::~PHY_IMotionState()
{
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index 41dc45e6e32..a644bb319ae 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -59,7 +59,7 @@ class PHY_IMotionState
#ifdef WITH_CXX_GUARDEDALLOC
public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
index 0c96363d0e4..00c0bbe6477 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IPhysicsController::~PHY_IPhysicsController()
{
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 07ae3a01c91..82baa8c47e1 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -101,7 +101,7 @@ class PHY_IPhysicsController : public PHY_IController
#ifdef WITH_CXX_GUARDEDALLOC
public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsController"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsController"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
index 9088a22cd5f..f56dc5c0aa7 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
@@ -29,10 +29,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index b557d4edc07..abce2769f2a 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -88,7 +88,7 @@ public:
#ifdef WITH_CXX_GUARDEDALLOC
public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IRayCastFilterCallback"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IRayCastFilterCallback"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
@@ -179,7 +179,7 @@ class PHY_IPhysicsEnvironment
#ifdef WITH_CXX_GUARDEDALLOC
public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsEnvironment"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsEnvironment"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h
index 261bae480f5..7c00b5d0bef 100644
--- a/source/gameengine/Physics/common/PHY_IVehicle.h
+++ b/source/gameengine/Physics/common/PHY_IVehicle.h
@@ -58,7 +58,7 @@ public:
#ifdef WITH_CXX_GUARDEDALLOC
public:
- void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IVehicle"); }
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IVehicle"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};