diff options
Diffstat (limited to 'source/gameengine/PyDoc/BL_ActionActuator.py')
-rw-r--r-- | source/gameengine/PyDoc/BL_ActionActuator.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py index 3e95befe16b..480681dc14a 100644 --- a/source/gameengine/PyDoc/BL_ActionActuator.py +++ b/source/gameengine/PyDoc/BL_ActionActuator.py @@ -1,7 +1,9 @@ # $Id$ # Documentation for BL_ActionActuator +import SCA_ILogicBrick from SCA_IActuator import * + class BL_ActionActuator(SCA_IActuator): """ Action Actuators apply an action to an actor. @@ -10,7 +12,7 @@ class BL_ActionActuator(SCA_IActuator): @type action: string @ivar start: Specifies the starting frame of the animation. @type start: float - @type end: Specifies the ending frame of the animation. + @ivar end: Specifies the ending frame of the animation. @type end: float @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions. @type blendin: float @@ -25,9 +27,7 @@ class BL_ActionActuator(SCA_IActuator): @ivar blendTime: Sets the internal frame timer. This property must be in the range from 0.0 to blendin. @type blendTime: float - @ivar type: The operation mode of the actuator. - KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, - KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND + @ivar type: The operation mode of the actuator. KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND @type type: integer @ivar continue: The actions continue option, True or False. When True, the action will always play from where last left off, |