Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp37
1 files changed, 28 insertions, 9 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index f1ce8356e20..cedc27c3b92 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -75,6 +75,12 @@ texturewidth(-1), textureheight(-1),
RAS_2DFilterManager::~RAS_2DFilterManager()
{
FreeTextures();
+
+ for (int passindex = 0; passindex < MAX_RENDER_PASS; passindex++) {
+ if (m_filters[passindex]) {
+ glDeleteObjectARB(m_filters[passindex]);
+ }
+ }
}
void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *task, const char *code)
@@ -119,11 +125,10 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
glGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
- if (!success)
- {
+ if (!success) {
/*Shader Comile Error*/
PrintShaderErrors(fShader, "compile", shadersource);
- return 0;
+ goto fail;
}
program = glCreateProgramObjectARB();
@@ -131,23 +136,37 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
glLinkProgramARB(program);
glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
- if (!success)
- {
+ if (!success) {
/*Program Link Error*/
PrintShaderErrors(fShader, "link", shadersource);
- return 0;
+ goto fail;
}
glValidateProgramARB(program);
glGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
- if (!success)
- {
+ if (!success) {
/*Program Validation Error*/
PrintShaderErrors(fShader, "validate", shadersource);
- return 0;
+ goto fail;
+ }
+
+ /* owned by 'program' */
+ if (fShader) {
+ glDeleteObjectARB(fShader);
}
return program;
+
+
+fail:
+ if (fShader) {
+ glDeleteObjectARB(fShader);
+ }
+
+ if (program) {
+ glDeleteObjectARB(program);
+ }
+ return 0;
}
unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)