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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp120
1 files changed, 32 insertions, 88 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 116a11339d9..95c153a7e2a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -194,113 +194,52 @@ bool RAS_OpenGLRasterizer::Init()
}
-void RAS_OpenGLRasterizer::SetAmbientColor(float red, float green, float blue)
+void RAS_OpenGLRasterizer::SetAmbientColor(float color[3])
{
- m_ambr = red;
- m_ambg = green;
- m_ambb = blue;
+ m_ambr = color[0];
+ m_ambg = color[1];
+ m_ambb = color[2];
}
-
void RAS_OpenGLRasterizer::SetAmbient(float factor)
{
- float ambient[] = { m_ambr*factor, m_ambg*factor, m_ambb*factor, 1.0f };
+ float ambient[] = {m_ambr * factor, m_ambg * factor, m_ambb * factor, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
}
-
-void RAS_OpenGLRasterizer::SetBackColor(float red,
- float green,
- float blue,
- float alpha)
-{
- m_redback = red;
- m_greenback = green;
- m_blueback = blue;
- m_alphaback = alpha;
-}
-
-
-
-void RAS_OpenGLRasterizer::SetFogColor(float r,
- float g,
- float b)
-{
- m_fogr = r;
- m_fogg = g;
- m_fogb = b;
- m_fogenabled = true;
-}
-
-
-
-void RAS_OpenGLRasterizer::SetFogStart(float start)
+void RAS_OpenGLRasterizer::SetBackColor(float color[3])
{
- m_fogstart = start;
- m_fogenabled = true;
+ m_redback = color[0];
+ m_greenback = color[1];
+ m_blueback = color[2];
+ m_alphaback = 1.0f;
}
-
-
-void RAS_OpenGLRasterizer::SetFogEnd(float fogend)
+void RAS_OpenGLRasterizer::SetFog(short type, float start, float dist, float intensity, float color[3])
{
- m_fogdist = fogend;
- m_fogenabled = true;
+ float params[4] = {color[0], color[1], color[2], 1.0f};
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_DENSITY, intensity / 10.0f);
+ glFogf(GL_FOG_START, start);
+ glFogf(GL_FOG_END, start + dist);
+ glFogfv(GL_FOG_COLOR, params);
}
-
-
-void RAS_OpenGLRasterizer::SetFog(float start,
- float dist,
- float r,
- float g,
- float b)
+void RAS_OpenGLRasterizer::EnableFog(bool enable)
{
- m_fogstart = start;
- m_fogdist = dist;
- m_fogr = r;
- m_fogg = g;
- m_fogb = b;
- m_fogenabled = true;
+ m_fogenabled = enable;
}
-
-
-void RAS_OpenGLRasterizer::DisableFog()
-{
- m_fogenabled = false;
-}
-
-bool RAS_OpenGLRasterizer::IsFogEnabled()
-{
- return m_fogenabled;
-}
-
-
void RAS_OpenGLRasterizer::DisplayFog()
{
- if ((m_drawingmode >= KX_SOLID) && m_fogenabled)
- {
- float params[5];
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_DENSITY, 0.1f);
- glFogf(GL_FOG_START, m_fogstart);
- glFogf(GL_FOG_END, m_fogstart + m_fogdist);
- params[0] = m_fogr;
- params[1] = m_fogg;
- params[2] = m_fogb;
- params[3] = 0.0;
- glFogfv(GL_FOG_COLOR, params);
+ if ((m_drawingmode >= KX_SOLID) && m_fogenabled) {
glEnable(GL_FOG);
- }
- else
- {
+ }
+ else {
glDisable(GL_FOG);
}
}
-
-
bool RAS_OpenGLRasterizer::SetMaterial(const RAS_IPolyMaterial& mat)
{
return mat.Activate(this, m_materialCachingInfo);
@@ -1135,12 +1074,17 @@ void RAS_OpenGLRasterizer::SetMipmapping(MipmapOption val)
RAS_IRasterizer::MipmapOption RAS_OpenGLRasterizer::GetMipmapping()
{
- if (GPU_get_linear_mipmap())
- return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
- else if (GPU_get_mipmap())
- return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
- else
+ if (GPU_get_mipmap()) {
+ if (GPU_get_linear_mipmap()) {
+ return RAS_IRasterizer::RAS_MIPMAP_LINEAR;
+ }
+ else {
+ return RAS_IRasterizer::RAS_MIPMAP_NEAREST;
+ }
+ }
+ else {
return RAS_IRasterizer::RAS_MIPMAP_NONE;
+ }
}
void RAS_OpenGLRasterizer::SetUsingOverrideShader(bool val)