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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h37
1 files changed, 15 insertions, 22 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 1334ddb2a26..ad49ebe5179 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -38,6 +38,7 @@
#include "MT_CmMatrix4x4.h"
#include <vector>
+#include <map>
using namespace std;
#include "RAS_IRasterizer.h"
@@ -80,12 +81,7 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
/* fogging vars */
bool m_fogenabled;
- float m_fogstart;
- float m_fogdist;
- float m_fogr;
- float m_fogg;
- float m_fogb;
-
+
float m_redback;
float m_greenback;
float m_blueback;
@@ -198,16 +194,12 @@ public:
virtual const MT_Point3& GetCameraPosition();
virtual bool GetCameraOrtho();
- virtual void SetFog(float start, float dist, float r, float g, float b);
- virtual void SetFogColor(float r, float g, float b);
- virtual void SetFogStart(float fogstart);
- virtual void SetFogEnd(float fogend);
- void DisableFog();
+ virtual void SetFog(short type, float start, float dist, float intensity, float color[3]);
+ virtual void EnableFog(bool enable);
virtual void DisplayFog();
- virtual bool IsFogEnabled();
- virtual void SetBackColor(float red, float green, float blue, float alpha);
-
+ virtual void SetBackColor(float color[3]);
+
virtual void SetDrawingMode(int drawingmode);
virtual int GetDrawingMode();
@@ -227,25 +219,25 @@ public:
virtual void SetDiffuse(float difX, float difY, float difZ, float diffuse);
virtual void SetEmissive(float eX, float eY, float eZ, float e);
- virtual void SetAmbientColor(float red, float green, float blue);
+ virtual void SetAmbientColor(float color[3]);
virtual void SetAmbient(float factor);
virtual void SetPolygonOffset(float mult, float add);
- virtual void FlushDebugShapes();
+ virtual void FlushDebugShapes(SCA_IScene *scene);
- virtual void DrawDebugLine(const MT_Vector3 &from,const MT_Vector3 &to, const MT_Vector3 &color)
+ virtual void DrawDebugLine(SCA_IScene *scene, const MT_Vector3 &from,const MT_Vector3 &to, const MT_Vector3 &color)
{
OglDebugShape line;
line.m_type = OglDebugShape::LINE;
line.m_pos= from;
line.m_param = to;
line.m_color = color;
- m_debugShapes.push_back(line);
+ m_debugShapes[scene].push_back(line);
}
- virtual void DrawDebugCircle(const MT_Vector3 &center, const MT_Scalar radius, const MT_Vector3 &color,
- const MT_Vector3 &normal, int nsector)
+ virtual void DrawDebugCircle(SCA_IScene *scene, const MT_Vector3 &center, const MT_Scalar radius,
+ const MT_Vector3 &color, const MT_Vector3 &normal, int nsector)
{
OglDebugShape line;
line.m_type = OglDebugShape::CIRCLE;
@@ -254,10 +246,11 @@ public:
line.m_color = color;
line.m_param2.x() = radius;
line.m_param2.y() = (float) nsector;
- m_debugShapes.push_back(line);
+ m_debugShapes[scene].push_back(line);
}
- std::vector <OglDebugShape> m_debugShapes;
+ // We store each debug shape by scene.
+ std::map<SCA_IScene *, std::vector<OglDebugShape> > m_debugShapes;
virtual void SetTexCoordNum(int num);
virtual void SetAttribNum(int num);