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Diffstat (limited to 'source/gameengine/VideoTexture/ImageBase.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp34
1 files changed, 8 insertions, 26 deletions
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 4109981a98c..8be152c7b8e 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -32,12 +32,12 @@
extern "C" {
#include "bgl.h"
}
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <vector>
#include <string.h>
-#include "PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
#include <structmember.h>
#include "FilterBase.h"
@@ -713,25 +713,18 @@ static int Image_getbuffer(PyImage *self, Py_buffer *view, int flags)
unsigned int * image;
int ret;
- try
- {
+ try {
// can throw in case of resize
image = self->m_image->getImage();
}
- catch (Exception & exp)
- {
- // cannot return -1, this creates a crash in Python, for now we will just return an empty buffer
+ catch (Exception & exp) {
exp.report();
- //return -1;
- goto error;
+ return -1;
}
- if (!image)
- {
- // same remark, see above
- //PyErr_SetString(PyExc_BufferError, "Image buffer is not available");
- //return -1;
- goto error;
+ if (!image) {
+ PyErr_SetString(PyExc_BufferError, "Image buffer is not available");
+ return -1;
}
if (view == NULL)
{
@@ -742,17 +735,6 @@ static int Image_getbuffer(PyImage *self, Py_buffer *view, int flags)
if (ret >= 0)
self->m_image->m_exports++;
return ret;
-
-error:
- // Return a empty buffer to avoid a crash in Python 3.1
- // The bug is fixed in Python SVN 77916, as soon as the python revision used by Blender is
- // updated, you can simply return -1 and set the error
- static char* buf = (char *)"";
- ret = PyBuffer_FillInfo(view, (PyObject *)self, buf, 0, 0, flags);
- if (ret >= 0)
- self->m_image->m_exports++;
- return ret;
-
}
static void Image_releaseBuffer(PyImage *self, Py_buffer *buffer)