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Diffstat (limited to 'source/gameengine/VideoTexture/ImageBuff.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 926468c662e..b8a67ccfc40 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -147,10 +147,10 @@ void ImageBuff::plot (unsigned char * img, short width, short height, short x, s
if (!m_imbuf) {
// allocate most basic imbuf, we will assign the rect buffer on the fly
- m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0, 0);
+ m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0);
}
- tmpbuf = IMB_allocImBuf(width, height, 0, 0, 0);
+ tmpbuf = IMB_allocImBuf(width, height, 0, 0);
// assign temporarily our buffer to the ImBuf buffer, we use the same format
tmpbuf->rect = (unsigned int*)img;
@@ -169,11 +169,11 @@ void ImageBuff::plot (ImageBuff* img, short x, short y, short mode)
if (!m_imbuf) {
// allocate most basic imbuf, we will assign the rect buffer on the fly
- m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0, 0);
+ m_imbuf = IMB_allocImBuf(m_size[0], m_size[1], 0, 0);
}
if (!img->m_imbuf) {
// allocate most basic imbuf, we will assign the rect buffer on the fly
- img->m_imbuf = IMB_allocImBuf(img->m_size[0], img->m_size[1], 0, 0, 0);
+ img->m_imbuf = IMB_allocImBuf(img->m_size[0], img->m_size[1], 0, 0);
}
// assign temporarily our buffer to the ImBuf buffer, we use the same format
img->m_imbuf->rect = img->m_image;