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Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index d83cd2dc6fd..6908bc6db9c 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -42,6 +42,7 @@
#include "DNA_scene_types.h"
#include "RAS_CameraData.h"
#include "RAS_MeshObject.h"
+#include "RAS_Polygon.h"
#include "BLI_math.h"
#include "ImageRender.h"
@@ -80,7 +81,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) :
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
- m_rendertools = m_engine->GetRenderTools();
}
// destructor
@@ -200,9 +200,8 @@ void ImageRender::Render()
m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime());
- m_rendertools->BeginFrame(m_rasterizer);
m_engine->SetWorldSettings(m_scene->GetWorldInfo());
- m_rendertools->SetAuxilaryClientInfo(m_scene);
+ m_rasterizer->SetAuxilaryClientInfo(m_scene);
m_rasterizer->DisplayFog();
// matrix calculation, don't apply any of the stereo mode
m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
@@ -275,7 +274,7 @@ void ImageRender::Render()
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
- m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
+ m_scene->RenderBuckets(camtrans, m_rasterizer);
m_scene->RenderFonts();
@@ -595,7 +594,6 @@ ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObjec
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
- m_rendertools = m_engine->GetRenderTools();
// locate the vertex assigned to mat and do following calculation in mesh coordinates
for (int meshIndex = 0; meshIndex < mirror->GetMeshCount(); meshIndex++)
{