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Diffstat (limited to 'source/gameengine/VideoTexture/VideoFFmpeg.cpp')
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp21
1 files changed, 7 insertions, 14 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index db76ba5822a..9585d8b0138 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -49,8 +49,6 @@
// default framerate
const double defFrameRate = 25.0;
-// time scale constant
-const long timeScale = 1000;
// macro for exception handling and logging
#define CATCH_EXCP catch (Exception & exp) \
@@ -1023,19 +1021,14 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
{
if (packet.stream_index == m_videoStream)
{
- if (m_isImage)
- {
- // If we're an image, we're probably not going to be here often,
- // so we don't want to deal with delayed frames from threading.
- // There might be a better way to handle this, but I'll leave that
- // for people more knowledgeable with ffmpeg than myself. We don't
- // need threading for a single image anyways.
- m_codecCtx->thread_count = 1;
- }
+ AVFrame *input = m_frame;
+ short counter = 0;
- avcodec_decode_video2(m_codecCtx,
- m_frame, &frameFinished,
- &packet);
+ /* While the data is not read properly (png, tiffs, etc formats may need several pass)*/
+ while ((input->data[0] == 0 && input->data[1] == 0 && input->data[2] == 0 && input->data[3] == 0) && counter < 10) {
+ avcodec_decode_video2(m_codecCtx, m_frame, &frameFinished, &packet);
+ counter++;
+ }
// remember dts to compute exact frame number
dts = packet.dts;