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AgeCommit message (Expand)Author
2018-05-03Workspace: better default for ambient lightblender2.8-workbenchJeroen Bakker
2018-05-03Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-05-03Workbench: Shadow groupsJeroen Bakker
2018-05-03Merge branch 'master' into blender2.8Campbell Barton
2018-05-03Cleanup: split out extrude spin/screwCampbell Barton
2018-05-03WM: warn when tool widget not foundCampbell Barton
2018-05-03Cleanup: trailing spaceCampbell Barton
2018-05-03Cleanup: remove axis bounds ifdefCampbell Barton
2018-05-03Transform: expose 3D center/axis calculationCampbell Barton
2018-05-03WM: add function to access last_propertiesCampbell Barton
2018-05-03Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold ...Germano
2018-05-02Armature: Envelope: Small cleanup + don't smooth the distance display.Clément Foucault
2018-05-02Armature: Envelope: Optimize outline shader.Clément Foucault
2018-05-02Armature: Envelope: Revisit envelope drawing again.Clément Foucault
2018-05-02GPUShader: Remove unused envelope shaders.Clément Foucault
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Add envelope outline shader.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: Draw envelope on non MSAA buffer.Clément Foucault
2018-05-02Armature: Add multisampling to posemode.Clément Foucault
2018-05-02DRW: Convert DRW_cache_circle_get to use GWN_PRIM_LINE_LOOPClément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Make use of new multisample resolve pass.Clément Foucault
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-05-02GPUShader: Optimize Multisample resolve shader.Clément Foucault
2018-05-02DRW: Add DRW_STATE_BLEND_PREMUL blend mode.Clément Foucault
2018-05-02GPUShader: Add GPU_SHADER_2D_IMAGE_MULTISAMPLE_2/4/8/16Clément Foucault
2018-05-02GWN: Add GWN_batch_uniform_mat4.Clément Foucault
2018-05-02GPUShader: Fix simple lighting modulating alpha colorClément Foucault
2018-05-02Object Mode: Draw non meshes before outline.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-05-02DRW: Add Adjacency info for bone shapes.Clément Foucault
2018-05-02GWN: Add GL_TRIANGLES_ADJACENCY to supported primitive types.Clément Foucault
2018-05-02GPUTexture: Fix wrong multisample texture size.Clément Foucault
2018-05-02Paint Vertex Mode: Fix shader not free.Clément Foucault
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-05-02Fix T54864: Assert when changing interface display scaleDalai Felinto
2018-05-02Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-05-02Workbench: Linear => srgb conversionJeroen Bakker
2018-05-02Fix mysterious crash on tooltipsDalai Felinto
2018-05-02Merge branch 'blender2.8' into blender2.8-workbenchJeroen Bakker
2018-05-02Depsgraph: Add function to iterate over all original IDsSergey Sharybin
2018-05-02Use meaningful debug name for render depsgraphSergey Sharybin
2018-05-02Depsgraph: Show log message when tagging specific depsgraph IDSergey Sharybin
2018-05-02Depsgraph: Add per-depsgraph debug name which is shown in the logsSergey Sharybin
2018-05-02Depsgraph: Cleanup, naming conventionsSergey Sharybin
2018-05-02Depsgraph: Make all print messages to respect per-depsgraph debug flagsSergey Sharybin
2018-05-02Depsgraph: Allow per-depsgraph debug flagsSergey Sharybin
2018-05-02Depsgraph: Use utility function to print CoW update functionSergey Sharybin
2018-05-02Depsgraph: Make bAction a part of dependency graphSergey Sharybin