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AgeCommit message (Expand)Author
2006-01-28The extern/bullet from HEAD is needed to compile the gameengine inorangeChris Want
2006-01-28Orange: missing sync for game engine in orange, compiles now again!Ton Roosendaal
2006-01-28Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine.Ton Roosendaal
2006-01-28Final merge of HEAD (bf-blender) into the orange branch.Chris Want
2006-01-28Orange: made Compositing more interactive. It now has an event basedTon Roosendaal
2006-01-28Orange: fix for threaded rendering. Discovered that for some reason theTon Roosendaal
2006-01-28Orange: previous commit for render-layers didn't update the case forTon Roosendaal
2006-01-27Fixed a stupid bug when exporting meshes with empty material slots.Campbell Barton
2006-01-27Minor optimization- mainly lists and dicts - use iterkeys instead of keys try...Campbell Barton
2006-01-27This commit was manufactured by cvs2svn to create branch 'orange'.no-author
2006-01-27A little utility script I have been using for a long time but was recently ab...Campbell Barton
2006-01-27Orange; more render & compo stuff!Ton Roosendaal
2006-01-27doing MSCV6 project woodoo ( preparing orange --> bf migration )Jens Ole Wund
2006-01-27* Put the Add->Group menu in the top info header too.Matt Ebb
2006-01-26== Interface/Nodes ==Matt Ebb
2006-01-26Speedup by a factor of about 20%Campbell Barton
2006-01-26* Never added the hotkeys for rendering and playing back animation to the men...Matt Ebb
2006-01-25Orange:Ton Roosendaal
2006-01-25Orange: new pipeline separated calculus for window matrix from convertingTon Roosendaal
2006-01-25Forgot to pass on current frame number to compositor, when render anims!Ton Roosendaal
2006-01-25Orange; fresh morning feature:Ton Roosendaal
2006-01-25a touch neater and some comments.Campbell Barton
2006-01-25Dont draw blocks what are outside the the view. - massive speedup with comple...Campbell Barton
2006-01-25==bugfix==Ken Hughes
2006-01-25Orange fix: jitter mask for OSA was off with half a pixel...Ton Roosendaal
2006-01-25Made numbuts use non linear rate of change when dragging.Campbell Barton
2006-01-25Orange: enabled compositing in render pipeline.Ton Roosendaal
2006-01-24Not a show stopper, and does not add or remove any functionalityChris Want
2006-01-24Prevent a mod by 0, should fix preview render crashesJohnny Matthews
2006-01-24Orange: preparation commit for Output nodes type "Render" and "File".Ton Roosendaal
2006-01-24Orange bug: forgot to restore inverse matrix calculus for OpengGL renderTon Roosendaal
2006-01-24Orange: fixes in Compositor:Ton Roosendaal
2006-01-24Orange fix: Render OGL skipped last frame...Ton Roosendaal
2006-01-24Orange: made Image window react nicer to compositor output and own Curves;Ton Roosendaal
2006-01-24commented out lib not anymore needed in scons build systemJean-Luc Peurière
2006-01-24First bugfix in 3d previewrender; going full-window and back crashed.Ton Roosendaal
2006-01-24Scons changes needed to get it compile, works here! :)Ton Roosendaal
2006-01-24Giant commit!Ton Roosendaal
2006-01-24Bug in commit for 'linked scene sets', that got sneaked in after 2.40. :)Ton Roosendaal
2006-01-23The character table shouldn't messed anymore when <builtin> font is used.Mika Saari
2006-01-23Fixing the user interface bug when unicode font area list is exitedMika Saari
2006-01-23Bugfix- selection only didnt work & Fixed object name creation not using the ...Campbell Barton
2006-01-23small fix for icons to correctly use alpha instead of converting grey backgro...Andrea Weikert
2006-01-232.41 splashMatt Ebb
2006-01-23And the 2nd commit for release codes.Ton Roosendaal
2006-01-23First of the release 2.41 code files.Ton Roosendaal
2006-01-23Increased some of the defaults- very small brush sizes could make verts NAN l...Campbell Barton
2006-01-23==translations==Tom Musgrove
2006-01-23==scripts==Tom Musgrove
2006-01-22==translation==Tom Musgrove