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AgeCommit message (Expand)Author
2020-12-30Directly select animation curves in the graph editortemp-D8687-directly_select_fcurvesMaxime
2020-12-29Fix T83991: Pasting sound strip not working correctlyRichard Antalik
2020-12-29Fix T83439: Sculpt: Radial symmetry combined with mirroring results in textur...Philipp Oeser
2020-12-29Fix T83749: Better handling of alpha in generic Nodes material wrapper for IO...Bastien Montagne
2020-12-29Cleanup: Use proper `RNA_pointer_is_null` helper.Bastien Montagne
2020-12-29Test: Add utility to do near comparison for float[2]Sergey Sharybin
2020-12-29Fix T84144 cursor wrap broken for Windows.Nicholas Rishel
2020-12-28Fix T84200: Rotating a paintcurve [all paintmodes] doesn’t work correctlyGermano Cavalcante
2020-12-28Add operator to copy a modifier to all selected objectsErik Abrahamsson
2020-12-28Cleanup/refactor `rna_idp_path` code.Bastien Montagne
2020-12-28Fix T84091: IDProperties/RNA: Crash due to colliding name between custom data...Bastien Montagne
2020-12-28Snap: Decrease the distance of the incremental snap in ortho viewGermano Cavalcante
2020-12-28Tweak comment regarding Sculpt mode undo issues in object update code.Bastien Montagne
2020-12-28Cleanup: UI messages fixes.Bastien Montagne
2020-12-28Cleanup: Typo: `overriden` -> `overridden`.Bastien Montagne
2020-12-28Fix possible fall-through in outliner region listenerSergey Sharybin
2020-12-28Cleanup: Declare variables where initializedHans Goudey
2020-12-28Cleanup: Reduce indentationHans Goudey
2020-12-28UI: List library overrides in the OutlinerJulian Eisel
2020-12-27Fix T84101: Duplicate operator not available for some data-block selectorsJulian Eisel
2020-12-27Fix crash when saving render from temporarily maximized render windowJulian Eisel
2020-12-27UI: Grammar: "Clean Up" vs "Cleanup" in operator nameHans Goudey
2020-12-26Fix unreported: Cycles CLI device override doesn't set peer memory usage flagLukas Stockner
2020-12-25Simplification of Wintab event handling.Nicholas Rishel
2020-12-24UI: Cleanup spelling of compound wordsYevgeny Makarov
2020-12-24Cleanup: Fix capitalization in various UI stringsYevgeny Makarov
2020-12-24Cleanup: compiler warningBrecht Van Lommel
2020-12-24Cycles: remove surface area computation for meshes with OSLBrecht Van Lommel
2020-12-24Fix T84016: Cycles baking crash with OptiX after recent changesBrecht Van Lommel
2020-12-24Bake: vertex color baking support for CyclesBrecht Van Lommel
2020-12-24Cleanup: refactoring of bake code in preparation of vertex color bakingBrecht Van Lommel
2020-12-24Audaspace: port accuracy improvement from upstream.Jörg Müller
2020-12-24Fix T83997: Duplicated audio does not sound the sameJörg Müller
2020-12-23Cleanup: Clang formatHans Goudey
2020-12-23Geometry Nodes: new Rotate Points nodeJacques Lucke
2020-12-23Workaround T84084: Assert/crash when undoing from Sculpt mode to Object one.Bastien Montagne
2020-12-23Fix T84002: Sculpt: Masking operations crash if multires is in play.Bastien Montagne
2020-12-23Fix T84063: crash reading pointer properties in Attribute shader nodeBrecht Van Lommel
2020-12-23Fluid: Added new viscosity solverSebastián Barschkis
2020-12-23Fix crash closing File Browser window after closing temporary render windowJulian Eisel
2020-12-23Fix incorrect debugging text in extra operator icons for buttonsJulian Eisel
2020-12-23Cleanup: Move functions to new ED (editor) operators file & general cleanupJulian Eisel
2020-12-23Fix T84013: Crash closing maximized File Browser opened from PreferencesJulian Eisel
2020-12-23Sculpt Undo: Fix broken memory size and potential use of uninitialized variab...Bastien Montagne
2020-12-23Cleanup: Reduce Variable scope clip_buttonsAaron Carlisle
2020-12-22Cleanup: Use true and false for booleansHans Goudey
2020-12-22WM: minor optimization for when there is a large number of notifiersBrecht Van Lommel
2020-12-22UI: keep image open button always visible in image editor datablock selectorBrecht Van Lommel
2020-12-22Cleanup: Reduce variable scope in object.cHans Goudey
2020-12-22Fix Cycles OptiX runtime compilation broken after shader raytracingBrecht Van Lommel