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AgeCommit message (Expand)Author
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-08-05Doc fix: rather then -> rather thanSybren A. Stüvel
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
2015-05-04BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() methodSybren A. Stüvel
2015-04-19BGE: Support for collision group/mask from the api + activated on EndObject.Porteries Tristan
2015-03-27rename BGE attr from D1091 (match methods)Campbell Barton
2015-03-27BGE: New isDynamicSuspended python attributePorteries Tristan
2015-03-15BGE - new read-only attribute in KX_GameObject python api (LOD level)Pierluigi Grassi
2015-02-21python bge.types module - Updating documentation to close T40778Ines Almeida
2015-02-08BGE physics: When colliding, report first contact point to PythonSybren A. Stüvel
2015-01-18Documentation: fixed documented types to match actual typesSybren A. Stüvel
2015-01-15BGE physics: get/set linear and angular dampingSybren A. Stüvel
2014-07-12BGE debug API and actuatorHG1
2014-07-07BGE: Fix for applyImpulse functionJorge Bernal
2014-04-01BGE doc cleanup: Some small cleanups in the BGE docs:Mitchell Stokes
2014-01-26Code Cleanup: style and correct API class refCampbell Barton
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by agoose7...Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-02-10BGE: Splitting up the bge.types docs so they are not all on the same page. Th...Mitchell Stokes