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2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-09-05fixed bug in contact manifold generation, concave and compound objects requir...Erwin Coumans
2006-09-02'Better' cleaning for bullet (trickier to clean than most, since it is twoChris Want
2006-08-31updated aabb calculationErwin Coumans
2006-08-30msvc6 still builds :)Jens Ole Wund
2006-08-30Got a license from Intel for VTune, thanks! First performance analysis showed...Erwin Coumans
2006-08-28upgraded Bullet rigidbody physics to latest version 1.9Erwin Coumans
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, jus...Erwin Coumans
2006-06-22clarified text to catch some rare collision issueErwin Coumans
2006-06-17Bulllet bugfix, assignment rather then testErwin Coumans
2006-06-17fixed synchronisation problem with (kept on loosing this documentation bit wh...Erwin Coumans
2006-06-17fixed Bullet bug: constraints didn't merge simulation islands.Erwin Coumans
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
2006-06-15try to catch error/ freezing reported on OSXErwin Coumans
2006-05-24improved GJK accuracy for large objectsErwin Coumans
2006-05-23-added basic support for GameActuator 'load game', relative paths were broken...Erwin Coumans
2006-05-20Bullet: added per-contact point user-cache, + callback. This allows Collision...Erwin Coumans
2006-05-11- Charlie provided a work-around for some armature related crashesErwin Coumans
2006-05-11fixed raycasting related issueErwin Coumans
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), deri...Erwin Coumans
2006-04-28- fixed Bullet noResponse/ghost modeErwin Coumans
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
2006-04-24fixes in raycastingErwin Coumans
2006-04-17Bullet physics: fixed some accuracy problem (square length should be compared...Erwin Coumans
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-16==Something very minor==Chris Want
2006-04-13don't use Epa yetErwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans
2006-04-11finished RemoveHandle implementationErwin Coumans
2006-04-08fixed a lot of GCC 4.0 warnings.Erwin Coumans
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-05improved some Bullet Dynamics, related to friction/contact constraints.Erwin Coumans
2006-04-03fixed a crashing bug in new vehicle physics, and removed some debugging code ...Erwin Coumans
2006-04-01more Bullet physics improvements, mainly stability and performance related.Erwin Coumans
2006-03-29more physics work: fixed some deactivation bug, improved contact constraint s...Erwin Coumans
2006-03-27Synchronized Bullet physics to latest version.Erwin Coumans
2006-03-14restoring minimum debug build on msvc6 projectsJens Ole Wund
2006-02-28msvc6 projects building debugJens Ole Wund
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-21Trying to get the bullet re-org to work with Makefiles.Chris Want
2006-02-21updated scons file, case-sensititivy problem fixedErwin Coumans
2006-02-21Reorganized Bullet physics files, added preliminary vehicle simulation files ...Erwin Coumans
2006-02-13more vehicle preparation and some bullet collision detection bugfixes (relate...Erwin Coumans
2006-01-29==warnings cleanup==Tom Musgrove
2006-01-28The extern/bullet from HEAD is needed to compile the gameengine inorangeChris Want
2006-01-11bullet in the orange branch seems to be merged incorrectly. updated to the la...Erwin Coumans
2006-01-11Tuesday merger of bf-blender into orange branch.Ton Roosendaal
2006-01-06Lots of stupid warning fixes:Kent Mein
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans