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AgeCommit message (Expand)Author
2006-07-03debug lines / register the applied impulse for constraint (for breaking)Erwin Coumans
2006-06-25== FFMPEG ==Peter Schlaile
2006-06-25== FFMPEG ==Peter Schlaile
2006-06-25== FFMPEG ==Peter Schlaile
2006-06-23When I made solid and qhull not build when not needed I switched theirKent Mein
2006-06-23*msvc project updateJoseph Gilbert
2006-06-23bugfix: tau/damping not linked up, this allows for solving some physics setu...Erwin Coumans
2006-06-22workaround for a irregularity/bug in physics system (happens very seldom, jus...Erwin Coumans
2006-06-22clarified text to catch some rare collision issueErwin Coumans
2006-06-21small fix to make it so solid and qhull are not build if not needed.Kent Mein
2006-06-20bugfix: removing constraints should activate rigidbodies.Erwin Coumans
2006-06-19bugfix/workaround for problem with hard-coded collision margins being too lar...Erwin Coumans
2006-06-17Bulllet bugfix, assignment rather then testErwin Coumans
2006-06-17fixed synchronisation problem with (kept on loosing this documentation bit wh...Erwin Coumans
2006-06-17fixed Bullet bug: constraints didn't merge simulation islands.Erwin Coumans
2006-06-17MSVC6Jens Ole Wund
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
2006-06-15try to catch error/ freezing reported on OSXErwin Coumans
2006-06-12Bullet, bugfix: don't simulate when substeps are set to 0Erwin Coumans
2006-06-05Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan H...Ken Hughes
2006-05-24improved GJK accuracy for large objectsErwin Coumans
2006-05-23-added basic support for GameActuator 'load game', relative paths were broken...Erwin Coumans
2006-05-20Bullet: added per-contact point user-cache, + callback. This allows Collision...Erwin Coumans
2006-05-13update to msvc7 projectfilesJoseph Gilbert
2006-05-11- Charlie provided a work-around for some armature related crashesErwin Coumans
2006-05-11fixed raycasting related issueErwin Coumans
2006-05-11- Added support for kinematic objects (interaction between rigidbodies), deri...Erwin Coumans
2006-05-10(experimental) logic timestep to 60hertz instead of 30 hertz.Erwin Coumans
2006-05-09fixed 2 physics related bugs (friction had a typo, and jacobian calculation too)Erwin Coumans
2006-05-09fixed Bullet raycasting filtering issueErwin Coumans
2006-04-28missing commit. this profiling is disabled in Blender, but the headerfile is ...Erwin Coumans
2006-04-28- fixed Bullet noResponse/ghost modeErwin Coumans
2006-04-26added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ...Erwin Coumans
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
2006-04-24fixes in raycastingErwin Coumans
2006-04-23use ContinuousConvexCollision for raycaster, fixes raycast problemsErwin Coumans
2006-04-18Update to the VC7 projectfiles.Joseph Gilbert
2006-04-17Bullet physics: fixed some accuracy problem (square length should be compared...Erwin Coumans
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-16==Something very minor==Chris Want
2006-04-14enabled ipo in combination with physics (no friction effect from kinematic to...Erwin Coumans
2006-04-13don't use Epa yetErwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-04-11applied Charlies patch, reverted some GLSL shader stuff, improved penetration...Erwin Coumans
2006-04-11finished RemoveHandle implementationErwin Coumans
2006-04-08fixed a lot of GCC 4.0 warnings.Erwin Coumans
2006-04-07added HingeConstraint.cpp to SConscriptErwin Coumans
2006-04-07added hinge constraint support to Bullet physicsErwin Coumans
2006-04-05fixed two issues that hinder linux buildErwin Coumans
2006-04-05improved some Bullet Dynamics, related to friction/contact constraints.Erwin Coumans