Age | Commit message (Expand) | Author |
---|---|---|
2022-10-30 | Implement initial version of iridescence, not on metals yet | Lukas Stockner |
2022-10-30 | Fix Precomputation code | Lukas Stockner |
2022-10-30 | Merge v1 and v2 clearcoat closures | Lukas Stockner |
2022-10-30 | Simplify v1 Fresnel computation | Lukas Stockner |
2022-10-30 | Merge remote-tracking branch 'origin/master' into principled-v2 | Lukas Stockner |
2022-07-24 | Replace metallic Fresnel with F82 model | Lukas Stockner |
2022-07-05 | Remove LCG from Glass closure by hashing 2d random input to get third variabl... | Lukas Stockner |
2022-07-05 | Cleanup: Formatting | Lukas Stockner |
2022-07-05 | Replace lerp with mix to make it compile for GPU | Lukas Stockner |
2022-07-05 | Make clearcoat energy-conserving | Lukas Stockner |
2022-07-05 | Remap x coordinate in dielectric Fresnel albedo LUTs | Lukas Stockner |
2022-07-05 | Add energy compensation for specular component | Lukas Stockner |
2022-07-05 | Add sheen V2 component | Lukas Stockner |
2022-07-05 | Add precomputation code that reproduces the albedo tables | Lukas Stockner |