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2022-04-29Cycles: add USD as a file format for Cycles standalone renderingBrecht Van Lommel
2022-04-29Cycles: add profiling command line argument to standaloneBrecht Van Lommel
2022-04-06Fix standalone image output not working when not running in background modehowetuft
2022-02-16Merge branch 'blender-v3.1-release'Brecht Van Lommel
2022-02-16Cycles: restore basic standalone GUI, now using SDLBrecht Van Lommel
2022-02-11Cycles: use SPDX license headersBrecht Van Lommel
2022-01-05Fix T94563: Cycles standalone build error on with strict float/double castingBrecht Van Lommel
2021-10-26Cycles: remove prefix from source code file namesBrecht Van Lommel
2021-10-26Cycles: changes to source code folders structureBrecht Van Lommel
2021-09-30Cycles: refactor API for render outputBrecht Van Lommel
2021-09-24Cycles: some steps towards getting standalone compiling againBrecht Van Lommel
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-01-26Fix Cycles standalone compilation following API changesCharles Flèche
2020-06-03Fix build error for Cycles standaloneBrecht Van Lommel
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-01-29Cycles: delay CUDA and OpenCL initialization to avoid driver crashes.Brecht Van Lommel
2018-12-13Cycles: Update standalone app to OIIO 2.0Sergey Sharybin
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-03-16Code refactor: move OIIO image buffer writing outside session, into callback.Guillaume Chereau
2017-12-02Fix Cycles standalone crash when saving output, after recent refactoring.Brecht Van Lommel
2017-10-31Fix crash of standalone app after recent refactorSergey Sharybin
2017-10-24Code refactor: pass device to scene, check OSL with device info.Brecht Van Lommel
2017-03-29Cycles: Fix compilation error of app after the include directories changeSergey Sharybin
2016-12-03Cycles: Refactor Progress system to provide better estimatesLukas Stockner
2016-11-12Fix Cycles standalone not finding CPU device after recent changes.Brecht Van Lommel
2016-08-10Cycles Standalone: Add option to set the tile size from the command lineLukas Stockner
2016-04-13Tweaks to the version string formationSergey Sharybin
2016-04-13Add a version number to Cycles standaloneThomas Dinges
2015-06-01Cycles: Number keys 0-3 can be used in interactive mode now to set max bounces.Thomas Dinges
2015-05-20Cycles standalone, add device type in output listingMartijn Berger
2015-03-27Cycles: Code cleanup, spaces around keywordsSergey Sharybin
2015-01-15Cycles: Fix compilation error happened after recent render time commitSergey Sharybin
2014-12-31Cycles: Add logging to OSL and CUDA initialization/compilationSergey Sharybin
2014-12-31Cycles: Fully support WITH_CYCLES_LOGGING optionSergey Sharybin
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
2014-05-19Fix cycles standalone compile error of shading system enum change.Brecht Van Lommel
2014-05-04Style cleanup: indentation, bracesCampbell Barton
2014-05-03Code cleanup: style, require ; for cuda_assert, opencl_assertCampbell Barton
2014-05-03Quiet float conversion warnings when building cycles standaloneCampbell Barton
2014-04-18Cycles Standalone: Use progressive refine in background mode too.Thomas Dinges
2014-03-26Fix for build error in Cycles standalone caused by new DeviceDrawParamsLukas Tönne
2014-02-15Cycles Standalone: Add more controls and optionsThomas Dinges
2014-02-14Cycles Standalone: The camera now gets properly updated, when changing window...Thomas Dinges
2014-02-14Cycles Standalone: Up/Down movement was inverted.Thomas Dinges
2014-02-14Cycles Standalone: Add interactive mode (I-key), to avoid accidental changes/...Thomas Dinges
2014-02-14Cycles Standalone: The camera can now be moved and rotated with LMB/RMB mouse...Thomas Dinges
2014-01-25Cycles Standalone: Various changesThomas Dinges
2014-01-25Cleanup: Simplify Cycles standalone OSL detection code.Thomas Dinges
2014-01-24Cycles Standalone: Add a help message, which appears when pressing the "h" key.Thomas Dinges