Age | Commit message (Expand) | Author |
2018-07-24 | RNA: Remove Unused dof.is_hq_supported and dof.use_high_quality | Clément Foucault |
2018-07-17 | World: Added 'Viewport Display' panel | Jeroen Bakker |
2018-07-12 | Merge branch 'master' into blender2.8 | Campbell Barton |
2018-07-12 | Cleanup: pep8, cycles | Campbell Barton |
2018-07-11 | Fix Use Nodes not working for Cycles lights. | Brecht Van Lommel |
2018-07-06 | UI/Python: rename Lamps to Lights, to follow more standard terminology. | Brecht Van Lommel |
2018-07-05 | Shaders: add target setting to material output node. | Brecht Van Lommel |
2018-07-01 | Cleanup: remove num argument prefix | Campbell Barton |
2018-06-27 | UI: Single-column layout for Lamp panel | William Reynish |
2018-06-26 | UI: Tweaks to Cycles Bake panel | William Reynish |
2018-06-20 | Cleanup: pep8, single quotes for enums | Campbell Barton |
2018-06-14 | Merge remote-tracking branch 'origin/master' into blender2.8 | Lukas Stockner |
2018-06-14 | Cycles: Automatically detect HDRI resolution by default and use non-square sa... | Lukas Stockner |
2018-06-13 | UI: preset popover buttons in panel headers. | Brecht Van Lommel |
2018-06-10 | Sub-panels for Cycles Depth of Field | Pablo Vazquez |
2018-06-06 | UI: tweak for Cycles panels. | Brecht Van Lommel |
2018-06-04 | UI: more subpanels for Cycles and Eevee. | William Reynish |
2018-06-04 | UI: use subpanels for Cycles, render, scene, object, particle, curves. | William Reynish |
2018-06-04 | Fix missing collection instance motion blur settings. | Brecht Van Lommel |
2018-06-03 | UI: move Cycles device to Performance panel. | Brecht Van Lommel |
2018-06-01 | Cycles UI: Show pause button only when in rendered mode | Dalai Felinto |
2018-05-31 | Minor tweaks to labels | Pablo Vazquez |
2018-05-30 | Generic Viewport Panel for Materials | Jeroen Bakker |
2018-05-30 | Cleanup: redundant check | Campbell Barton |
2018-05-30 | Fix Cycles UI script error with denoising. | Brecht Van Lommel |
2018-05-30 | UI: use split property layout for some panels | Campbell Barton |
2018-05-30 | Cycles: Use new internal hair shape properties. | Clément Foucault |
2018-05-24 | UI: remove render panel, move operators to menu | Campbell Barton |
2018-05-24 | Cycles/Eevee: Implement disk and ellipse shapes for area lamps | Lukas Stockner |
2018-05-06 | Fix use of removed Blender Internal property. | Brecht Van Lommel |
2018-04-26 | Workspaces: active view layer now always comes from workspace, not scene. | Brecht Van Lommel |
2018-04-25 | Multi-View: Moving panel to render, and rename to Stereoscopy | Dalai Felinto |
2018-04-21 | Fix feature set button misalignment. | Brecht Van Lommel |
2018-04-19 | Remove Blender Internal and legacy viewport from Blender 2.8. | Ton Roosendaal |
2018-04-19 | Fix use of missing properties in UI after game engine removal. | Brecht Van Lommel |
2018-04-06 | Fix object mode workspace check | Campbell Barton |
2018-04-03 | Fix duplicate Cycles panels in properties editor. | Brecht Van Lommel |
2018-03-10 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2018-03-10 | Cycles: support arbitrary number of motion blur steps for cameras. | Brecht Van Lommel |
2018-02-13 | Fix T54064: Can't create new Cycles materials | Mai Lavelle |
2018-02-08 | Merge branch 'master' into blender2.8 | Tamito Kajiyama |
2018-02-08 | Fix for missing "Use Freestyle" toggle in the Cycles "Layer" options panel. | Tamito Kajiyama |
2018-02-03 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2018-02-03 | Cycles: make displacement a supported feature. | Brecht Van Lommel |
2018-01-25 | Merge remote-tracking branch 'origin/master' into blender2.8 | Dalai Felinto |
2018-01-25 | Cycles: rename displacement methods, default to displace, tweak panel layout. | Brecht Van Lommel |
2018-01-23 | Merge branch 'master' into blender2.8 | Campbell Barton |
2018-01-22 | Cycles: Replace use_qbvh boolean flag with an enum-based property | Sergey Sharybin |
2018-01-13 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2018-01-12 | Cycles: option to make background visible through glass transparent. | Lukas Stockner |