Age | Commit message (Expand) | Author |
2013-06-09 | Fix #35696: cycles crash with no world assigned to scene, after recent changes. | Brecht Van Lommel |
2013-06-07 | Cycles: experimental correlated multi-jittered sampling pattern that can be used | Brecht Van Lommel |
2013-06-07 | Code cleanup: avoid some warnings due to implicit uint/int/float/double conve... | Brecht Van Lommel |
2013-06-07 | Cycles: mist pass added, with start/depth/falloff control. If the pass is | Brecht Van Lommel |
2013-05-10 | Cycles: add Use Surfaces and Use Hair option to render layers, to disable ren... | Brecht Van Lommel |
2013-04-16 | Cycles: when render layers have per layer number of samples set, the Sampling | Brecht Van Lommel |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2013-04-02 | Cycles: code refactoring to add generic lookup table memory. | Brecht Van Lommel |
2013-02-14 | Further fix for #34121: OSL + persistent images could crash in some cases still. | Brecht Van Lommel |
2013-02-14 | Fix #34121: OSL + persistent images option was not freeing shader memory prop... | Brecht Van Lommel |
2013-01-17 | Cycles: | Thomas Dinges |
2013-01-07 | Cycles / Tile Rendering: | Thomas Dinges |
2012-12-28 | New feature | Stuart Broadfoot |
2012-12-21 | Cycles: merge some changes from a local branch to bring network rendering a bit | Brecht Van Lommel |
2012-12-14 | Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU ... | Brecht Van Lommel |
2012-11-16 | Fix #33170: cycles viewport update issue with motion blur enabled | Brecht Van Lommel |
2012-11-10 | Fix part of #33132: render resoltuion refresh issues after persistent images | Brecht Van Lommel |
2012-11-10 | Fix #33131: more useful cycles behavior for layers that are both marked excluded | Brecht Van Lommel |
2012-11-09 | Cycles: persistent images option | Sergey Sharybin |
2012-11-08 | Fix #33107: cycles fixed threads 1 was still having two cores do work, | Brecht Van Lommel |
2012-10-26 | Fix #32972: cycles crash switching OSL to SVM in viewport render. | Brecht Van Lommel |
2012-10-18 | Fix #32912: cycles crash with dead particles, actual crash was caused by an | Brecht Van Lommel |
2012-10-16 | Cycles: fix some update issues with camera motion blur, and do some more work | Brecht Van Lommel |
2012-10-13 | Cycles: progressive refine option | Sergey Sharybin |
2012-10-09 | Cycles: camera motion blur enabled. | Brecht Van Lommel |
2012-09-17 | Cycles: change preview "resolution divider" that gave the number of lower | Brecht Van Lommel |
2012-09-04 | Cycles: merge of changes from tomato branch. | Brecht Van Lommel |
2012-09-01 | Fix #32463, Cycles crashing. The particle system sync_recalc part was checkin... | Lukas Toenne |
2012-08-31 | Fix for #32184 and redesign of particle storage in Cycles. | Lukas Toenne |
2012-07-23 | fix for cycles bug in localview: see r48269, bits used for localview gave col... | Campbell Barton |
2012-06-25 | Fix cycles not working in 3d local view, and missing update when toggling hiding | Brecht Van Lommel |
2012-06-13 | Cycles: first step for implementation of non-progressive sampler that handles | Brecht Van Lommel |
2012-06-09 | style cleanup: assignment & indentation. | Campbell Barton |
2012-06-09 | style cleanup: block comments | Campbell Barton |
2012-05-28 | Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and | Brecht Van Lommel |
2012-05-05 | code cleanup: BKE_scene api naming. | Campbell Barton |
2012-05-05 | Fix related to #31317: viewport render layer rendering now uses render visibi... | Brecht Van Lommel |
2012-04-30 | Cycles: support for motion vector and UV passes. | Brecht Van Lommel |
2012-04-28 | Cycles: merging features from tomato branch. | Brecht Van Lommel |
2012-04-13 | Cycles: add render layer use environment option to disable world lighting on | Brecht Van Lommel |
2012-04-05 | Cycles: add rejection of inf/nan samples, in principle these should not happen | Brecht Van Lommel |
2012-03-28 | Cycles: add rendered draw mode option in 3d view header to show the active | Brecht Van Lommel |
2012-03-12 | fix [#30472] 3d view objects not rendered, cycles. | Campbell Barton |
2012-03-07 | Cycles: mask layers were still confusing, now they work more like in the orig... | Brecht Van Lommel |
2012-02-28 | Cycles: fix AO pass not rendering with AO enabled for world, and make mask | Brecht Van Lommel |
2012-02-28 | Cycles: support for mask layers in render layer, this has the same effect as | Brecht Van Lommel |
2012-02-08 | Fix #30061: cycles single render layer through python operator parameter not | Brecht Van Lommel |
2012-01-16 | Cycles: add option to cache BVH's between subsequent renders, storing the BVH on | Brecht Van Lommel |
2012-01-09 | Cycles: multi GPU rendering support. | Brecht Van Lommel |
2012-01-04 | Cycles: device code refactoring, no functional changes. | Brecht Van Lommel |