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AgeCommit message (Expand)Author
2016-11-14Implemented the thin surface diffuse part.Pascal Schoen
2016-11-07Resolved inconsistencies in using tabs and spacesPascal Schoen
2016-10-31Use reflection BSDF for glossy reflections when roughness is 0.0 toPascal Schoen
2016-10-25Switched from uniform to cosine hemisphere sampling for the diffuse andPascal Schoen
2016-10-24Removed the color parameters from the diffuse and sheen shader and usePascal Schoen
2016-10-21Code style cleanupPascal Schoen
2016-08-03Merge branch 'master' into cycles_disney_brdfPascal Schoen
2016-07-26Better calculation of the Disney diffuse partPascal Schoen
2016-07-25fixed an error that was caused by the missing LABEL_REFLECT in the DisneyPascal Schoen
2016-06-07Disney BSDF is now supporting CUDAPascal Schoen
2016-05-30Switched to the improved subsurface scattering from Christensen andPascal Schoen
2016-05-30Added Disney Sheen shader as a preparation to get to a BSSRDFPascal Schoen
2016-05-24SVM and OSL are both working for the simple version of the Disney BRDFPascal Schoen
2016-05-24Disney node can be used without SVM and started to cleanup the OSL implementa...Pascal Schoen
2016-05-24Switched from a parameter struct for Disney parameters to ShaderClosure paramsPascal Schoen
2016-05-24disney implementation cleanedPascal Schoen
2016-05-24added clearcoat implementationPascal Schoen
2016-05-24disney diffuse und specular implementedPascal Schoen
2016-05-24disney diffuse is working correctlyPascal Schoen
2016-05-24added vessel for disney diffuse shaderPascal Schoen