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AgeCommit message (Expand)Author
2013-11-29Cycles OSL: refactoring to remove all dependencies on builtin OSL closures.Brecht Van Lommel
2013-11-18Cycles: change __device and similar qualifiers to ccl_device in kernel code.Brecht Van Lommel
2013-09-20* Style cleanup / Cycles. Thomas Dinges
2013-09-17Fix #36725: mismatch between viewport and render result when no world is linkedBrecht Van Lommel
2013-09-16Cycles Hair: Two basic bair shaders addedStuart Broadfoot
2013-09-04Fix cycles CUDA/OpenCL build error after recent change.Brecht Van Lommel
2013-09-04Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this willBrecht Van Lommel
2013-08-28Cycles: change Gaussian subsurface scattering falloff to be more similar toBrecht Van Lommel
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
2013-08-18Cycles: Subsurface ScatteringBrecht Van Lommel
2013-08-03Cycles / SSS:Thomas Dinges
2013-06-27Cycles / Ramp closures:Thomas Dinges
2013-06-09Cycles:Thomas Dinges
2013-06-07Code cleanup: avoid some warnings due to implicit uint/int/float/double conve...Brecht Van Lommel
2013-05-27Cycles / Fresnel:Thomas Dinges
2013-05-26Cycles / OSL:Thomas Dinges
2013-05-23Cycles / Toon BSDF:Thomas Dinges
2013-05-21Code cleanup / Cycles:Thomas Dinges
2013-05-18Cycles / OSL:Thomas Dinges
2013-05-16Cycles / BSSRDF:Thomas Dinges
2013-05-16* This is embarrassing...Thomas Dinges
2013-05-16Cycles:Thomas Dinges
2013-05-16Code cleanup / Cycles:Thomas Dinges
2013-05-12Cycles / Math:Thomas Dinges
2013-05-11Cycles / Closures:Thomas Dinges
2013-05-10Code cleanup / Cycles:Thomas Dinges
2013-05-03Fix for recent glossy BSDF fix, color ramp test file was rendering different.Brecht Van Lommel
2013-05-03Fix #35160: cycles was rendering glossy BSDF's with zero roughness too roughBrecht Van Lommel
2013-04-09Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or veryBrecht Van Lommel
2013-04-02Cycles: initial subsurface multiple scattering support. It's not working asBrecht Van Lommel
2012-12-20Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders withBrecht Van Lommel
2012-12-15Cycles OSL minor optimizations: recycle shading context, don't do memoryBrecht Van Lommel
2012-12-12Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, ...Brecht Van Lommel
2012-12-11Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.Brecht Van Lommel
2012-11-28Fix #33334: missing glossy label for OSL phong ramp caused assert.Brecht Van Lommel
2012-11-06Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works likeBrecht Van Lommel
2012-11-06Cycles: 4 new nodes.Brecht Van Lommel
2012-11-03Cycles OSL: refactoring and fixesBrecht Van Lommel
2012-10-20Cycles OSL: most closure code is now shared between OSL and SVM. Also fixBrecht Van Lommel