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2015-10-09Cycles: Fix wrong intersection with motion blur and degenerate object transformSergey Sharybin
2015-06-12Cycles: Add debug pass which shows number of instance pushes during camera ra...Sergey Sharybin
2015-04-20Cycles: Split BVH nodes storage into inner and leaf nodesSergey Sharybin
2015-04-01Cycles: Remove unused direction from triangle intersection functionsSergey Sharybin
2015-01-12Cycles: Add leaf primitives sanity check asserts to the kernelSergey Sharybin
2015-01-12Cycles: Enable leaf split by primitive type and adopt BVH traversal for thisSergey Sharybin
2014-12-29Cycles: Add asserts around BVH stack pushesSergey Sharybin
2014-12-29Cycles: Add some sanity check asserts in the traversal codeSergey Sharybin
2014-12-25Cycles: Implement QBVH tree traversalSergey Sharybin
2014-12-25Cycles: Code cleanup, de-duplicate definition of FEATURESergey Sharybin
2014-12-25Cycles: Rework BVH functions calls a little bitSergey Sharybin
2014-12-25Cycles: Implement watertight ray/triangle intersectionSergey Sharybin
2014-12-25Cycles; Code cleanup, make it more obvious what #endif belongs toSergey Sharybin
2014-12-25Cycles: Make it more clear offsets in BVH constructionSergey Sharybin
2014-10-11Cycles: set hit values in-orderCampbell Barton
2014-10-04Cycles: Add support for debug passesSergey Sharybin
2014-06-13Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code.Thomas Dinges
2014-05-05Code cleanupCampbell Barton
2014-04-26Cycles: avoid some CUDA performance on scenes without deformation motion blur.Brecht Van Lommel
2014-04-21Cycles: shadow function optimization for transparent shadows (CPU only).Brecht Van Lommel
2014-04-03Cycles: avoid 1.0f/(1.0f/x) divisions, which msvc (only) can't optimize.Sv. Lockal
2014-03-29Cycles code refactor: replace magic ~0 values in the code with defines.Brecht Van Lommel
2014-03-29Cycles: add support for curve deformation motion blur.Brecht Van Lommel
2014-03-29Cycles: add support for mesh deformation motion blur.Brecht Van Lommel
2014-03-29Cycles code refactor: changes to make adding new primitive types easier.Brecht Van Lommel
2014-03-29Cycles code refactor: move more geometry code into per primitive files.Brecht Van Lommel
2014-03-29Cycles code refactor: move geometry related kernel files into own directory.Brecht Van Lommel