Age | Commit message (Expand) | Author |
2017-03-29 | Cycles: Make all #include statements relative to cycles source directory | Sergey Sharybin |
2017-03-08 | Cycles: Make it possible to access KernelGlobals from split data initializati... | Sergey Sharybin |
2017-03-08 | Cycles: CPU implementation of split kernel | Mai Lavelle |
2016-07-31 | Cycles: refactor kernel closure storage to use structs per closure type. | Brecht Van Lommel |
2016-06-23 | Cycles: Add multi-scattering, energy-conserving GGX as an option to the Gloss... | Lukas Stockner |
2016-02-04 | Cycles: Implement approximate reflectance profiles | Sergey Sharybin |
2015-02-18 | Cleanup for Cycles hair shader ifdefs. | Thomas Dinges |
2014-12-03 | Cycles: Use 16 bytes aligned closures in OSL | Sergey Sharybin |
2014-11-28 | Cycles: Code cleanup, remove dead code | Sergey Sharybin |
2014-10-03 | Cycles: Remove Westin closure. | Thomas Dinges |
2014-09-05 | Cycles: Split caustics option, to allow separate control for Reflection and R... | Thomas Dinges |
2014-07-25 | Cycles: Drop old OSL closure compatibility code. | Thomas Dinges |
2014-07-06 | Fix part of T40964: Glass shader was giving wrong results with OSL. | Thomas Dinges |
2014-06-22 | Cycles: improved Beckmann sampling using precomputed data | Brecht Van Lommel |
2014-06-14 | Cycles: glossy and anisotropic BSDF changes | Brecht Van Lommel |
2014-06-14 | Cycles: internal code support for anisotropic Beckmann and GGX reflection | Brecht Van Lommel |
2014-06-14 | Cycles: Ashikhmin-Shirley anisotropic BSDF | Karsten Schwenk |
2013-12-28 | Cycles Volume Render: work on nodes and closures. | Brecht Van Lommel |
2013-11-29 | Cycles OSL: refactoring to remove all dependencies on builtin OSL closures. | Brecht Van Lommel |
2013-09-16 | Cycles Hair: Two basic bair shaders added | Stuart Broadfoot |
2013-09-04 | Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will | Brecht Van Lommel |
2013-08-18 | Cycles: Subsurface Scattering | Brecht Van Lommel |
2013-06-11 | Fix cycles backwards compatibility for specular_toon shader this actually needs | Brecht Van Lommel |
2013-05-23 | Cycles / Toon BSDF: | Thomas Dinges |
2013-05-21 | Fix compiler warnings with westin OSL code. | Brecht Van Lommel |
2013-05-20 | Code Cleanup / Cycles: | Thomas Dinges |
2013-05-18 | Cycles / OSL: | Thomas Dinges |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2012-12-20 | Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with | Brecht Van Lommel |
2012-12-15 | Cycles OSL minor optimizations: recycle shading context, don't do memory | Brecht Van Lommel |
2012-12-11 | Cycles OSL: add diffuse_ramp closure in addition to phong_ramp. | Brecht Van Lommel |
2012-12-01 | Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. | Brecht Van Lommel |
2012-11-06 | Cycles OSL: phong_ramp(N, exponent, colors[8]) closure added, which works like | Brecht Van Lommel |
2012-11-06 | Cycles: 4 new nodes. | Brecht Van Lommel |
2012-10-20 | Cycles OSL: most closure code is now shared between OSL and SVM. Also fix | Brecht Van Lommel |
2012-10-06 | Fix for a case of 'static initialization fiasco' with OSL closure variables. ... | Lukas Toenne |
2012-09-06 | OSL Backend: | Thomas Dinges |
2012-06-05 | Cycles / OSL: | Thomas Dinges |
2011-11-14 | Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it | Brecht Van Lommel |
2011-04-27 | Cycles render engine, initial commit. This is the engine itself, blender modi... | Ton Roosendaal |