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AgeCommit message (Expand)Author
2015-06-11Cycles: Add debug pass showing average number of ray bounces per pixelSergey Sharybin
2015-05-11Cycles: Get rid of one more OpenGL matrix manipulation/push/pop.Antony Riakiotakis
2015-04-27Cycles: Use native saturate function for CUDASergey Sharybin
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
2014-10-04Cycles: Add support for debug passesSergey Sharybin
2014-03-26Fix T39420: Cycles viewport/preview flickers, when moving mouse across editorsSergey Sharybin
2014-02-03Code cleanup: white space and cmake was broken on all platformsCampbell Barton
2013-10-19Fix: ensure cycles mist pass stays in range 0..1, it could have values out ofBrecht Van Lommel
2013-08-31Cycles: viewport render now takes scene color management settings into account,Brecht Van Lommel
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
2013-07-09Fix #36064: cycles direct/indirect light passes with materials that have zeroBrecht Van Lommel
2013-02-12Fix some (quite harmless) use of uninitialized memory reported by valgrind.Brecht Van Lommel
2012-11-05Cycles: memory usage reportSergey Sharybin
2012-09-28Fix #32072: cycles shadow pass gave different results with/without emittingBrecht Van Lommel
2012-09-04Cycles: merge of changes from tomato branch.Brecht Van Lommel
2012-06-09style cleanup: assignment & indentation.Campbell Barton
2012-06-07Cycles: border render now works in the viewport, when looking through theBrecht Van Lommel
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
2012-04-16Fix/tweak for cycles border render, it wasn't generating the exact same samplesBrecht Van Lommel
2012-03-28Fix #30551: cycles passes combining did not always give identical result comb...Brecht Van Lommel
2012-03-28Cycles: shadow pass support. Note that this only takes into account lamps,Brecht Van Lommel
2012-03-28Cycles: viewport rendered draw mode now shows background images, also changed...Brecht Van Lommel
2012-01-27Cycles: another fix for CUDA render passes, needed to align float4 passes.Brecht Van Lommel
2012-01-26Cycles: render passes for CUDA cards with compute model >= 2.x.Brecht Van Lommel
2012-01-26Cycles: fix issues rendering second render layer passes, and avoid unnecessaryBrecht Van Lommel
2012-01-25Cycles: Render PassesBrecht Van Lommel
2012-01-09Cycles: multi GPU rendering support.Brecht Van Lommel
2012-01-04Cycles: device code refactoring, no functional changes.Brecht Van Lommel
2011-12-20Cycles: border rendering support, includes some refactoring in how pixels areBrecht Van Lommel
2011-09-16Cycles: tweaks to properties and nodesBrecht Van Lommel
2011-08-28Cycles:Brecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender modi...Ton Roosendaal