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2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2016-10-29Cycles: Implement texture coordinates for Point, Spot and Area LampsLukas Stockner
2016-09-02Fix T49180: Cycles MIS Map for Animated Environment Texture Movie Doesn't Upd...Sergey Sharybin
2016-07-28Cycles: De-duplicate more checks around light emisive meshesSergey Sharybin
2016-05-22Code refactor: nodify Cycles shader and lights.Brecht Van Lommel
2016-05-17Code refactor: use shader pointers rather than shader indexes.Brecht Van Lommel
2016-02-07Cycles: Refactor the way how we exclude light from the deviceSergey Sharybin
2016-02-06Cycles: Solve issues with auto-disabled MISSergey Sharybin
2015-06-27Cycles: Ignore light which has no contribution to the sceneSergey Sharybin
2015-04-27Cycles: Added support for light portalsLukas Stockner
2014-12-25Cleanup: Fix Cycles Apache header.Thomas Dinges
2014-11-06Cycles: Add "Max Bounce" control for lampsThomas Dinges
2014-09-05Cycles: Initial support for volume ray visibility.Thomas Dinges
2013-08-18Cycles: relicense GNU GPL source code to Apache version 2.0.Brecht Van Lommel
2013-06-08Fix #35672: missing update when changing light ray visibility during viewport...Brecht Van Lommel
2013-06-07Cycles: ray visibility options now work for lamps and mesh lights, with and w...Brecht Van Lommel
2013-01-30Cycles: make multiple importance sampling for lamps an option per lamp now,Brecht Van Lommel
2012-06-13Cycles: first step for implementation of non-progressive sampler that handlesBrecht Van Lommel
2012-06-04Cycles: spot lamp support.Brecht Van Lommel
2012-01-20Sample as Lamp option for world shaders, to enable multiple importance sampling.Brecht Van Lommel
2011-09-28Cycles: internal changes that should have no effect on user level yet, addedBrecht Van Lommel
2011-04-27Cycles render engine, initial commit. This is the engine itself, blender modi...Ton Roosendaal