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2020-12-11Cycles: Add CPU+GPU rendering support with OptiXPatrick Mours
2020-12-10Fix T82852: Cycles crashes when editing a mesh with adaptive subdivisionKévin Dietrich
2020-11-04Cycles API: encapsulate Node socket membersKévin Dietrich
2020-11-03Cycles: immediately store the used_shader list in Blender interface.Alexander Gavrilov
2020-10-27Revert "Cycles API: encapsulate Node socket members"Brecht Van Lommel
2020-10-27Cycles API: encapsulate Node socket membersKévin Dietrich
2020-08-19Cycles : add a Volume Geometry NodeKévin Dietrich
2020-03-18Volumes: add render settings for volume datablockBrecht Van Lommel
2020-02-07Cleanup: split Cycles Hair and Mesh classes, with Geometry base classBrecht Van Lommel
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-08-27Cycles: Stitching of subdivided and displaced meshesMai Lavelle
2019-08-26Cycles: refactor of BVH building to prepare for OptixPatrick Mours
2019-08-14Fix cycles crash when voxel attributes changedPhilipp Oeser
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-01-18Fix T60615: Cycles baking not working with some modifiers.Brecht Van Lommel
2018-11-09Cycles: Cleanup, split array from vectorSergey Sharybin
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
2018-07-27Cycles: Initial implementation of detailed statisticsSergey Sharybin
2018-07-27Cycles: Cleanup, indentationSergey Sharybin
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-03-10Code cleanup: fix compiler warning.Brecht Van Lommel
2018-03-10Fix T54279: viewport update bug with volume meshes.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-01Cycles volume: fast empty space optimization by generating a tight meshKévin Dietrich
2017-11-05Cycles: fix inefficient attribute map storage, saves 615MB in victor scene.Brecht Van Lommel
2017-10-21Code refactor: avoid some unnecessary device memory copying.Brecht Van Lommel
2017-10-21Code refactor: simplify image device memory allocation.Brecht Van Lommel
2017-10-18Cycles: Fix wrong shading when some mesh triangle has non-finite coordinateSergey Sharybin
2017-10-11Cycles: Add utility function to calculate triangle's normalSergey Sharybin
2017-10-08Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.Brecht Van Lommel
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-03-06Cycles: Fix strict -Wpedantic warnings with GCCSergey Sharybin
2017-01-20Cycles: Add utility function to calculate curve boundbox from given 4 keysSergey Sharybin
2017-01-20Cycles: Add utility function to fetch motion keys while on CPU sideSergey Sharybin
2017-01-20Cycles: Add utility function to fetch motion triangle when on CPU sideSergey Sharybin
2016-09-02Cycles: Store undisplaced coordinates for meshes when neededMai Lavelle
2016-08-14Cycles microdisplacement: Move call to tessellate() from addon to CyclesMai Lavelle
2016-08-07Cycles microdisplacement: Move displacement options from mesh to material set...Mai Lavelle
2016-08-07Cycles microdisplacement: Support for Catmull-Clark subdivision via OpenSubdivMai Lavelle
2016-07-29Cycles microdisplacement: move subdivision options to subsurf modifierMai Lavelle
2016-07-29Cycles microdisplacement: ngons and attributes for subdivision meshesMai Lavelle
2016-07-28Cycles: Fix missing mesh flags update when tweaking shadersSergey Sharybin
2016-07-28Cycles: De-duplicate check for MIS shaders in meshesSergey Sharybin
2016-07-07Cycles: Implement unaligned nodes BVH builderSergey Sharybin
2016-07-07Cycles: Reduce memory usage by de-duplicating triangle storageSergey Sharybin
2016-05-31Cycles: Fixes for recent refactorSergey Sharybin
2016-05-31Fix broken Cycles curve motion radius after recent refactor, and fix warnings.Brecht Van Lommel
2016-05-28Code refactor: nodify object and mesh, but not used for XML yet.Brecht Van Lommel
2016-05-28Code refactor: modify mesh storage to use arrays rather than vectors, separat...Brecht Van Lommel
2016-05-17Code refactor: use shader pointers rather than shader indexes.Brecht Van Lommel