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2017-04-03Merge branch 'master' into cycles_disney_brdfcycles_disney_brdfSchoen
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-02-27Cycles: Forgot this in previous commitSergey Sharybin
2017-02-27Cycles: Add more logs about what's going on in shader optimizationSergey Sharybin
2017-02-27Cycles: Experiment with replacing Sharp Glossy with GGX when Filter Glossy is...Sergey Sharybin
2017-02-06Merge branch 'master' into cycles_disney_brdfPascal Schoen
2017-01-25Fix T50032: Wrong render result when same image is used with and without alphaSergey Sharybin
2017-01-24Merge branch 'master' into cycles_disney_brdfPascal Schoen
2017-01-24Renamed the Disney BSDF to Principled BSDF.Pascal Schoen
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2016-12-06Cycles :Cleanup, indentationSergey Sharybin
2016-11-23Fix T50100: Cycles SeparateRGBNode Red socket defined wrongSergey Sharybin
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-24Cycles: Cleanup, styleSergey Sharybin
2016-10-24Fixed the issue with artifacts when using anisotropy without linking thePascal Schoen
2016-10-24Added subsurface radius parameter to control the per color channelPascal Schoen
2016-10-21Put spaces in the parameter names of the shader nodePascal Schoen
2016-10-21Removed code that isn't in use anymorePascal Schoen
2016-10-20Merge branch 'master' into cycles_disney_brdfPascal Schoen
2016-10-01Cycles: implement partial constant folding for exponentiation.Alexander Gavrilov
2016-09-27Merge branch 'master' into cycles_disney_brdfPascal Schoen
2016-09-11Cycles: Fix bump mapping to use object space when used with true displacementMai Lavelle
2016-09-08Added selection field to the Disney BSDF node for switching betweenPascal Schoen
2016-09-02Merge branch 'master' into cycles_disney_brdfPascal Schoen
2016-08-22Fix T49136: full constant Curves with zero Fac input crashes in assert.Alexander Gavrilov
2016-08-03Merge branch 'master' into cycles_disney_brdfPascal Schoen
2016-08-03Implemented the Disney clearcoat as a variation of the microfacet bsdf,Pascal Schoen
2016-08-03Merge branch 'master' into cycles_disney_brdfPascal Schoen
2016-08-02Cycles: add folding for redundant A to B to A conversions.Alexander Gavrilov
2016-07-31Cycles: constant fold add/mul type nodes with known 0 and 1 arguments.Alexander Gavrilov
2016-07-31Cycles: constant folding for RGB/Vector Curves and Color Ramp.Alexander Gavrilov
2016-07-29Fix use of uninitialized variable in Cycles, mostly harmless.Brecht Van Lommel
2016-07-27Cycles: Some minor tweaks to emission sharderSergey Sharybin
2016-07-26Added subsurface color parameter to the Disney shaderPascal Schoen
2016-07-26Improvement of the SSS in the Disney shaderPascal Schoen
2016-07-21Fix Cycles OSL script node not working in shader using bump, after node type ...Brecht Van Lommel
2016-07-20Added a roughness parameter for refractions (for scattering of the raysPascal Schoen
2016-07-18Cycles: add ConstantFolder class for constant folding boilerplate.Alexander Gavrilov
2016-07-14Code cleanup: show unused arguments names for ShaderNode::constant_fold.Brecht Van Lommel
2016-07-03Fix T48783: OSL render errors after recent refactoring.Brecht Van Lommel
2016-07-02Cleanup: comment blocksCampbell Barton
2016-06-23Cycles: Add multi-scattering, energy-conserving GGX as an option to the Gloss...Lukas Stockner
2016-06-22Cycles: Fix crash with Environment Texture and OSLLukas Stockner
2016-06-21Cycles: Deduplicate Vector and RGB Curve nodesLukas Stockner
2016-06-19Cycles: add constant folding for more color operation nodes.Alexander Gavrilov
2016-06-19Code refactor: small code simplification for Cycles constant folding.Brecht Van Lommel
2016-06-19Fix Cycles OSL image texture issue after recent refactor.Brecht Van Lommel
2016-06-18Fix broken combine XYZ node after recent refactoring.Brecht Van Lommel
2016-06-18Fix T48671: Cycles crash with OSL nodes and bump after recent refactoring.Brecht Van Lommel
2016-06-17Fix T48657: Incorrect render with Cycles (CPU) using textureLukas Stockner