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AgeCommit message (Expand)Author
2018-08-01Remove mode handlingsoc-2018-hair-shader-fixesL. E. Segovia
2018-07-25Add mode controlsL. E. Segovia
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-06-29Cycles: change AO node default to 16 samples and only local off.Brecht Van Lommel
2018-06-24Cycles: change AO node color default to 1.0.Brecht Van Lommel
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assumi...Lukas Stockner
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner
2018-04-29Cycles: Cleanup: Remove double semicolonsLukas Stockner
2018-03-12Cycles: add constant folding to displacement nodes.Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
2018-02-28Code cleanup: refactor Cycles image metadata retrieval to use a struct.Brecht Van Lommel
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
2018-02-23Code refactor: improve attribute handling for optional volume attributes.Brecht Van Lommel
2018-02-22Code cleanup: fix incorrect socket names in hair and particle info nodes.Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-13Cycles: Implement index output for hair nodeSergey Sharybin
2018-02-09Cycles: add random walk subsurface scattering to Principled BSDF.Brecht Van Lommel
2018-02-09Cycles: random walk subsurface scattering.Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-08-20Code cleanup: deduplicate some bsdf node methods.Brecht Van Lommel
2017-08-20Cycles: support baking normals plugged into BSDFs, averaged with closure weight.Brecht Van Lommel
2017-07-21Fix T52135: Cycles should not keep generated/packed images in memory after re...Brecht Van Lommel
2017-07-12Cycles: Enable SSS from Principled BSDF only when actually in useMai Lavelle
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-04-27Unlimited number of textures for CyclesStefan Werner
2017-04-21Cycles: Make it a generic base class for all types of closure nodesSergey Sharybin
2017-04-18Squashed commit of the following:Pascal Schoen
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-02-27Cycles: Forgot this in previous commitSergey Sharybin
2017-02-27Cycles: Add more logs about what's going on in shader optimizationSergey Sharybin
2017-02-27Cycles: Experiment with replacing Sharp Glossy with GGX when Filter Glossy is...Sergey Sharybin
2017-01-25Fix T50032: Wrong render result when same image is used with and without alphaSergey Sharybin
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2016-12-06Cycles :Cleanup, indentationSergey Sharybin
2016-11-23Fix T50100: Cycles SeparateRGBNode Red socket defined wrongSergey Sharybin
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-24Cycles: Cleanup, styleSergey Sharybin
2016-10-01Cycles: implement partial constant folding for exponentiation.Alexander Gavrilov
2016-09-11Cycles: Fix bump mapping to use object space when used with true displacementMai Lavelle