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2020-07-13Cycles: Clamp Sky Texture altitude to avoid numerical issuesLukas Stockner
2020-07-13Cycles: Add control for sun intensity in Sky Texture and change altitude to kmLukas Stockner
2020-07-13Cycles: Remove limits on the Sky texture's sun rotationLukas Stockner
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-06-17Cycles: Add new Sky Texture method including direct sunlightLukas Stockner
2020-05-15Cycles: Refactor microfacet BSDFs to remove separate anisotropy codeLukas Stockner
2020-04-09Shading: add Roughness input to Noise and Wave texture nodesBartosz Moniewski
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11Cleanup: refactor image loading to use abstract ImageLoader base classBrecht Van Lommel
2020-03-11Cleanup: add ImageHandle to centralize image ownership logicBrecht Van Lommel
2020-03-11Cycles: add internal default volume shader, to be used for new volume objectBrecht Van Lommel
2020-03-06Cleanup: tweak Cycles #includes in preparation for clang-format sortingBrecht Van Lommel
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
2020-02-26Cleanup: add ImageKey to avoid longer argument lists and duplicated codeBrecht Van Lommel
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
2020-02-19Fix T73938: Cycles Vertex Color wrong if no layer is specifiedPhilipp Oeser
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
2020-02-15Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functionsCharlie Jolly
2020-02-07Cleanup: split Cycles Hair and Mesh classes, with Geometry base classBrecht Van Lommel
2020-02-04Merge branch 'blender-v2.82-release'Pablo Dobarro
2020-02-04Fix wrong default value for Lacunarity in Musgrave textureBartosz Moniewski
2020-01-27Shading: Add color output to White Noise nodeCharlie Jolly
2019-12-26Cycles: Use OIIO UDIM tag instead of %04dLukas Stockner
2019-12-26Cycles: Support UDIMs with OSL shadingLukas Stockner
2019-12-16Fix T72474: UDIM breaks box mapping in CyclesLukas Stockner
2019-12-16Cycles: Fix one-tile UDIM renderingLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
2019-12-07Shader Nodes: Add Interpolation modes to Map Range nodeCharlie Jolly
2019-12-07Maths Node: Additional functionsCharlie Jolly
2019-11-27Cycles: Add Random Per Island attribute.OmarSquircleArt
2019-10-04Fix: Clamping in Map Range node works incorrectly.OmarSquircleArt
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-09-09Shading: Extend Musgrave node to other dimensions.OmarSquircleArt
2019-09-05Shading: Rewrite Mapping node with dynamic inputs.OmarSquircleArt
2019-09-04Shading: Extend Noise node to other dimenstions.OmarSquircleArt
2019-08-26Cleanup: fix compiler warningsBrecht Van Lommel
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-21Shading: Add Volume Info node.OmarSquircleArt
2019-08-21Shading: Add White Noise node.OmarSquircleArt
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
2019-08-20Fix use of uninitialized variable in Cycles math nodeBrecht Van Lommel
2019-08-18Shading: Refactor Math node and use dynamic inputs.OmarSquircleArt
2019-08-14Cleanup: don't unnecessarily use ustring in IES file parsingBrecht Van Lommel
2019-08-14Shading: Add a clamp option to the Map Range node.OmarSquircleArt
2019-08-13Shading: Add Clamp node to Cycles and EEVEE.OmarSquircleArt
2019-08-13Shading: Add Map Range node to Cycles and EEVEE.OmarSquircleArt
2019-06-28Cycles: add back control to render first N bounces with path terminationBrecht Van Lommel