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AgeCommit message (Expand)Author
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
2018-07-15Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-06-11Fix T55436: crash with point density and shader tweaking.Brecht Van Lommel
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
2018-03-12Cycles: add constant folding to displacement nodes.Brecht Van Lommel
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
2018-02-23Code refactor: improve attribute handling for optional volume attributes.Brecht Van Lommel
2018-02-09Cycles: add random walk subsurface scattering to Principled BSDF.Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-11-05Code refactor: remove emission and background closures, sum directly.Brecht Van Lommel
2017-10-11Fix T53048: OSL Volume is broken in Blender 2.79Sergey Sharybin
2017-08-20Code cleanup: deduplicate some bsdf node methods.Brecht Van Lommel
2017-08-20Cycles: support baking normals plugged into BSDFs, averaged with closure weight.Brecht Van Lommel
2017-07-12Cycles: Enable SSS from Principled BSDF only when actually in useMai Lavelle
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-13Fix T51791: Point Density doesn't work on GPUHristo Gueorguiev
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-04-21Cycles: Make it a generic base class for all types of closure nodesSergey Sharybin
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-18Cycles: Remove meaningless volume shadersSergey Sharybin
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-03-22Cycles: fixed warningsStefan Werner
2017-02-27Cycles: Experiment with replacing Sharp Glossy with GGX when Filter Glossy is...Sergey Sharybin
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-09-11Cycles: Fix bump mapping to use object space when used with true displacementMai Lavelle
2016-09-05Cycles: Fix unreported - Missing node group for the Camera NodeLukas Stockner
2016-07-31Cycles: constant folding for RGB/Vector Curves and Color Ramp.Alexander Gavrilov
2016-07-31Fix Cycles OpenCL not always allocating enough space for closures.Brecht Van Lommel
2016-07-27Cycles: Style, placement of asteric in pointersSergey Sharybin
2016-07-21Fix Cycles OSL script node not working in shader using bump, after node type ...Brecht Van Lommel
2016-07-18Cycles: add ConstantFolder class for constant folding boilerplate.Alexander Gavrilov
2016-06-21Cycles: Deduplicate Vector and RGB Curve nodesLukas Stockner
2016-06-19Cycles: add constant folding for more color operation nodes.Alexander Gavrilov
2016-06-18Fix T48671: Cycles crash with OSL nodes and bump after recent refactoring.Brecht Van Lommel
2016-06-12Fix Cycles debug build assert on some platforms, tighten checks to avoid this...Brecht Van Lommel
2016-06-11Cycles: nodify shader nodesBrecht Van Lommel
2016-05-29Code refactor: store ShaderNode enums as enum rather than ustring.Brecht Van Lommel
2016-05-29Code refactor: centralize OSL node creation in shader manager.Brecht Van Lommel
2016-05-29Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary ty...Brecht Van Lommel
2016-05-29Code refactor: add separate RGB to BW node and rename some sockets.Brecht Van Lommel
2016-05-28Code refactor: make ShaderNode match Node a bit more, reusing types and enums.Brecht Van Lommel