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2020-06-22Cycles: internal refactoring to make thick/ribbon curve separate primitivesBrecht Van Lommel
2020-03-18Cycles: change volume step size controls, auto adjust based on voxel sizeBrecht Van Lommel
2020-03-11Cycles: add internal default volume shader, to be used for new volume objectBrecht Van Lommel
2020-03-02Cycles: add Progressive Multi-Jitter sampling patternStefan Werner
2020-02-07Cleanup: split Cycles Hair and Mesh classes, with Geometry base classBrecht Van Lommel
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-05Merge branch 'blender2.7'Stefan Werner
2019-03-05Cycles: Added Float2 attribute type.Brecht Van Lommel
2018-11-09Cycles: Add name field to sceneSergey Sharybin
2018-11-09Cycles: Cleanup, spacing after preprocessorSergey Sharybin
2018-11-07Cycles: Added Embree as BVH option for CPU renders.Stefan Werner
2018-07-27Cycles: Initial implementation of detailed statisticsSergey Sharybin
2018-07-06Cleanup: strip trailing space for cyclesCampbell Barton
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
2018-03-10Cycles: support arbitrary number of motion blur steps for objects.Brecht Van Lommel
2018-03-10Cycles: support arbitrary number of motion blur steps for cameras.Brecht Van Lommel
2018-03-10Code refactor: motion blur cleanups, preparing for next commit.Brecht Van Lommel
2018-03-10Code refactor: make Transform always affine, dropping last row.Brecht Van Lommel
2018-03-10Code refactor: use KernelShader and KernelParticle instead of float arrays.Stefan Werner
2018-03-10Code refactor: use KernelLight instead of float4 arrays.Stefan Werner
2018-03-10Code refactor: use KernelOject struct instead of float4 array.Stefan Werner
2018-01-22Cycles: Replace use_qbvh boolean flag with an enum-based propertySergey Sharybin
2018-01-13Code cleanup: remove test code to disable motion blur, no longer useful.Brecht Van Lommel
2018-01-12Cycles: add offscreen dicing scale and dicing camera.Mai Lavelle
2017-10-24Code refactor: store device/interp/extension/type in each device_memory.Brecht Van Lommel
2017-10-24Code refactor: pass device to scene, check OSL with device info.Brecht Van Lommel
2017-10-21Code refactor: avoid some unnecessary device memory copying.Brecht Van Lommel
2017-10-21Code refactor: simplify image device memory allocation.Brecht Van Lommel
2017-10-08Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.Brecht Van Lommel
2017-08-08Cycles: Pack kernel textures into buffers for OpenCLMai Lavelle
2017-04-28Cycles: Cleanup, use ccl::vector instead of std::vectorSergey Sharybin
2017-04-28Cycles: Cleanup, indentaiton and trailing whitespace and wrappingSergey Sharybin
2017-04-27Cleanup: Some style and code tweaks to Image Code after changes.Thomas Dinges
2017-04-27Unlimited number of textures for CyclesStefan Werner
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-02-15Cycles: Fix wrong hair render results when using BVH motion stepsSergey Sharybin
2017-01-20Cycles: Add option to split triangle motion primitives by time stepsSergey Sharybin
2017-01-20Cycles: Add option to split curve motion primitives by time stepsSergey Sharybin
2016-11-22Cycles: Implement texture size limit simplify optionSergey Sharybin
2016-08-14Cycles: Add single channel texture support for OpenCL.Thomas Dinges
2016-07-29Cycles microdisplacement: ngons and attributes for subdivision meshesMai Lavelle
2016-07-18Cycles: add support for motion blurring of fluid meshes.Kévin Dietrich
2016-07-15Cycles: Add option to disable new Hair BVHSergey Sharybin
2016-07-07Cycles: Reduce memory usage by de-duplicating triangle storageSergey Sharybin
2016-06-19Cycles: Support half and half4 textures.Thomas Dinges
2016-05-27Cleanup: Shorten texture variables, tex and image was kinda redundant.Thomas Dinges
2016-05-17Code refactor: use shader pointers rather than shader indexes.Brecht Van Lommel
2016-05-12Cycles: Add support for single channel byte textures.Thomas Dinges
2016-05-11Cycles: Add support for single channel float textures on CPU.Thomas Dinges