Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-09-29Forgot to remove these ancient project files :)Nathan Letwory
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2007-10-02== Sequencer ==Peter Schlaile
Added include compiler switches for windows to make pthread.h accessible and reverted Joshua's patch. (Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!) If this still does not fix the problem, please send an email to me! I also fixed source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread' GCC is way to gracefully in latest versions... :)
2006-11-21mscv6 turning off GEJens Ole Wund
2006-11-07msvc6 still compiles nicelyJens Ole Wund
2006-10-30msvc6 adding transform_snap to projectJens Ole Wund
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
phew .. setting 'include pathes' in VS6 is real pain
2006-03-14restoring minimum debug build on msvc6 projectsJens Ole Wund
-no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-02-09msvc6 projects that will compile when MEM_Allocator.h is fixedJens Ole Wund
2006-01-27doing MSCV6 project woodoo ( preparing orange --> bf migration )Jens Ole Wund
NOTE to Ton and Hos PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp) I have a plan to get it done with a minimum of pain thanks ole
2005-10-10added editipo_lib.c editipo_mods.c to projectJens Ole Wund
2005-09-23the usual missing files / include path setting gameJens Ole Wund
So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run
2005-09-10having a "mini gimp" in image editorJens Ole Wund
{ hope it does not break builds .. mscv6 .. scons works fine here }
2005-07-20Project Files (MSVC 6.0) update:Martin Poirier
- drawarmature.c - modifier.c, BKE_modifier.h - DNA_modifier_types.h
2005-07-05MSVC 6.0 projectfiles update for the removal of IKA files.Martin Poirier
2005-06-18Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile.Martin Poirier
Note to intrr: pressing the lorem bug crashes here too, will trace later.
2005-06-10MSVC 6.0 projectfiles small cleaning.Martin Poirier
DNA_makesdna.dsp was missing DNA_meshdata_types.h BL_src.dsp was missing most of the BIF and BDR and BSE includes
2005-05-09MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new ↵Martin Poirier
files mostly). BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
2005-05-01Updated MSVC6 projects to handle depgraph (added some files)Jens Ole Wund
fixed some *includes* with #ifdef WIN32 #elif #include <sys/time.h> #endif looks like MSVC6 does not need that include .. donno if cygwin builds will so thats why i kept that *ifdef overhead*
2005-04-24MSVC 6.0 Projectfile changes for transform_conversions.cMartin Poirier
Didn't get any diff with cvs, had to use an evil switcheroo technique and then it worked. MSVC 6.0 users should be able to compile out of the box now.
2005-04-10Merged all the internal transform includes into transform.h and moves it to ↵Martin Poirier
/src to /include. Split the conversion fonctions and sorting functions from transform.c into transform_conversions.c Update MSVC 6.0 projectiles and SConscript accordingly. Editview still included transform.h, replaced that for BIF_transform.h, the external include.
2005-03-31Some MSVC 6.0 projectfiles updates:Martin Poirier
BIF_transform.h added in BL_src Adding moto include paths to EXP_expressions SDL include paths and correct python version for all targets in SCA_gamelogic KX_RayCast.cpp/h in KX_ketsji SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-19Added transform_manipulator.c to the windows MSVC 6.0 projectfileRoel Spruit
2005-02-14MSVC 6.0 projectfile changes to go with last commit.Martin Poirier
2004-11-09Msvc6 complies again withJens Ole Wund
bfont.ttf.c :)
2004-10-10added outline.c :)Jens Ole Wund
2004-09-24MSVC 6.0 projectfiles fixes for new editmesh and bpython files.Martin Poirier
2004-09-19Editmesh spliting project files fix (MSVC 6.0)Martin Poirier
2004-07-15work on mcvc6 projectsJens Ole Wund
add unwrapper.c to BL_src in opennl create project/workspace to build modify blender. to link to blender_ONL.lib add ",..\..\..\lib\windows\opennl" to libpath add ",..\..\..\lib\windows\opennl\debug" to libpath for debug add opennl project to intern workspace .. adjusting dependancies BM crosses fingers to work
2003-12-26added Robert's cursor stuff to the msvc 6.0 project filesRoel Spruit
2003-12-15Projectfiles fixes for new script space code thingyMartin Poirier
2003-11-23Replaced all references to ..\..\source\blender\bpython\include with ↵Roel Spruit
..\..\source\blender\python. this because of the old python removal.
2003-10-20added interface_draw.c to msvc 6.0 projectfileRoel Spruit
2003-10-15added interface_panel.c to msvc 6 projectfileRoel Spruit
2003-10-11- Added all the stuff of the last week to the MSVC 6.0 project file.Roel Spruit
- Added include BIF_gl.h to header_imasel.c (I think it needs that :)
2003-10-07- removed button.c from MSVC 6 project files.Simon Clitherow
2003-10-05added tons AWESOME files to the msvc 6.0 projectfileRoel Spruit
2003-07-26MSVC 6 debug target finally fixed! (yes, really!) :)Simon Clitherow
2003-07-26- fixed include paths for SoundSystem (MSVC 6).Simon Clitherow
2003-07-14- updated MSVC 6 project files to include the sequencer audio supportSimon Clitherow
2003-07-12- cleaned up MSVC 6 project files (removed non-existing .h files, etc)Simon Clitherow
2003-05-03Multilingual interface support added.Rob Haarsma
Added compileflag INTERNATIONAL to the 'release' projectfiles for msvc and added the FTF_ftfont project to the main blender project.
2003-04-29Added the WITH_FREETYPE2 compile flag, in the blenkernelRob Haarsma
and blenlib msvc 'release' projectfiles. Compile and link with the lib/windows/freetype directory.
2003-04-28Added Quicktime support for OSX and Windows.Rob Haarsma
For Windows, the WITH_QUICKTIME flag, together with approriate paths is added to the following msvc6 'release' projectfiles: bf\blender\projectfiles\blender\imbuf\BL_imbuf.dsp bf\blender\projectfiles\blender\src\BL_src.dsp bf\blender\projectfiles\blender\render\BRE_render.dsp bf\blender\projectfiles\blender\blender.dsp Erase the flag if you don't want Quicktime support.
2003-03-13- updated MSVC project files to suit the lib dir move - better late than never!Simon Clitherow
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-02-10Changes to deal with the single splash fileChris Want
2003-01-13Remove isect.cFrancis Laurence
from the BL_src.dsp (visual c++ project file) Goodbye isect
2002-12-12Updated the debug target defines. --aphexSimon Clitherow
2002-12-10Commited Simon Clitherow's mods to BL_src.dspKent Mein
Kent -- mein@cs.umn.edu
2002-12-02Added img lib to the include path of the MSVC project file.Maarten Gribnau
Maarten