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2007-10-02== Sequencer ==Peter Schlaile
Added include compiler switches for windows to make pthread.h accessible and reverted Joshua's patch. (Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!) If this still does not fix the problem, please send an email to me! I also fixed source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread' GCC is way to gracefully in latest versions... :)
2006-11-21mscv6 turning off GEJens Ole Wund
2006-11-17=ID Properties MSVC Project Files Update= Joseph Eagar
This commit updates the MSVC project files (both sets of them) to build with ID Properties. Please test!
2006-11-12msvc6 adding DNA_customdata_types.h to projectJens Ole Wund
2006-11-07msvc6 still compiles nicelyJens Ole Wund
2006-10-30msvc6 adding transform_snap to projectJens Ole Wund
2006-08-30msvc6 still builds :)Jens Ole Wund
2006-08-17keeping up MSVC6 project buildJens Ole Wund
2006-06-17part 3Jens Ole Wund
MSVC6 dude set proper deps ! :)
2006-06-17part 2Jens Ole Wund
MSVC6 Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup
2006-06-16bullet + GE happy on msvc6 again :)Jens Ole Wund
phew .. setting 'include pathes' in VS6 is real pain
2006-06-15happy msvc6 compiling/debugging againJens Ole Wund
remember no GE for msvc6
2006-05-13Happy msvc6 again .. however some new std::std::strings in El'BeemJens Ole Wund
i'll give it to nils later on
2006-04-28msvc6 .. adding mofifiers for happy PY complieJens Ole Wund
still no GE and still std::std::string in El'Beem
2006-04-18msvc6 project linking with shell32.lib to see SHGetFolderPath()Jens Ole Wund
removing dead files in el'beem however the "std::std::string" problem is still there still no GE
2006-04-13msvc6 projects to build at all / still no GEJens Ole Wund
2006-03-14restoring minimum debug build on msvc6 projectsJens Ole Wund
-no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-02-28msvc6 projects building debugJens Ole Wund
2006-02-28mscv6 projects againJens Ole Wund
no GE right now ( need to adapt to erwins file reshuffle so may be i wait a bit until he has his mind made up ) elbeem is running when you remove the extra std:: at some places well the msvc6 preprocessor is not very smart --> std:: is not a member of std:: :) so i guess there is a "using namespace std" somewhere
2006-02-09...umm msvc6 projects againJens Ole Wund
2006-02-09msvc6 projects that will compile when MEM_Allocator.h is fixedJens Ole Wund
2006-01-291. making RenderData, xrect, yrect parameters in AviCodec callsJens Ole Wund
2. fixing MSVC6 projects to build
2006-01-27doing MSCV6 project woodoo ( preparing orange --> bf migration )Jens Ole Wund
NOTE to Ton and Hos PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp) I have a plan to get it done with a minimum of pain thanks ole
2005-11-24MSVC6 projectsJens Ole Wund
adding libtiff files to compile
2005-11-22MSVC6 project file service :)Jens Ole Wund
adding new files to project IMB_radiance_hdr.h radiance_hdr.c
2005-11-17some more msvc6 magicJens Ole Wund
2005-11-17adding some msvc6 magic to bullet part 2Jens Ole Wund
2005-11-11special service for msvc6 projectsJens Ole Wund
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. enabeling bullet for GE wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib you have to build it with continuous.dsw in exten/bullet and copy it manually there since bullet is exten i think no automagic in place here
2005-11-09fixing msvc6 projects to compile againJens Ole Wund
2005-10-10added editipo_lib.c editipo_mods.c to projectJens Ole Wund
2005-10-10msvc6 project file suite complete againJens Ole Wund
2005-10-05adding mesh.c .h files to projectJens Ole Wund
2005-10-01hum .. blender.dsp would link toJens Ole Wund
blender_elbeem.lib in ,..\..\..\lib\windows\elbeem\lib if it was there
2005-09-23the usual missing files / include path setting gameJens Ole Wund
So the linker only misses performElbeemSimulation(..) I can't create El'Beem.lib with msvc6 as discussed in ML If you comment off the 2 calls in fluidsim.c blender compiles with msvc6 projects again with the complete fluid UI but simulation won't run
2005-09-10having a "mini gimp" in image editorJens Ole Wund
{ hope it does not break builds .. mscv6 .. scons works fine here }
2005-09-10make MSVC6 projects happy :Jens Ole Wund
add key.h + .c to project
2005-08-24help MSVC6 projects for edgehash filesJens Ole Wund
2005-08-07adding time line stuffJens Ole Wund
2005-08-03Python 2.4 for MSVC 6.0 projectfiles.Martin Poirier
2005-07-28zlib.lib update. some includes too.Jens Ole Wund
2005-07-26help mscv6 to findJens Ole Wund
LOD_decimation.h for BKE_blenderkernel BPY_python waves good bye yo wave.c + .h
2005-07-25build.c + .h goingJens Ole Wund
point.c + .h coming /me wonders if there ara any MSVC6er
2005-07-20Project Files (MSVC 6.0) update:Martin Poirier
- drawarmature.c - modifier.c, BKE_modifier.h - DNA_modifier_types.h
2005-07-05MSVC 6.0 projectfiles update for the removal of IKA files.Martin Poirier
2005-06-18Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile.Martin Poirier
Note to intrr: pressing the lorem bug crashes here too, will trace later.
2005-06-10MSVC 6.0 projectfiles small cleaning.Martin Poirier
DNA_makesdna.dsp was missing DNA_meshdata_types.h BL_src.dsp was missing most of the BIF and BDR and BSE includes
2005-05-24added font.c and font.h to MSCV6 projectJens Ole Wund
2005-05-09MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new ↵Martin Poirier
files mostly). BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
2005-05-02added DNA_object_force.h to DNA_makesdna projectJens Ole Wund
to make it look nicer in MSVC6
2005-05-02put depsgraph_private.h to BKE_blenkernel.dsp /include filesJens Ole Wund
looks 'claener' to me