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2018-12-05GP: Add icon for Arc primitiveCharlie Jolly
2018-11-30Icons: uv-sculptWilliam Reynish
2018-11-29Workbench: Add 4 default studio lightsClément Foucault
Made by me. Not definitive, subject to change.
2018-11-29New splash image for Beta.Brecht Van Lommel
This one focuses on the development fund campaign. We plan to do more more splash updates during the Beta.
2018-11-27make node editor tool region background transparentPhilipp Oeser
followup to rB1944bca49a22c18b059d84daf56908b6e15591ad Differential Revision: https://developer.blender.org/D3999
2018-11-27UI Theme: Transparent toolbar for UV/Image Editor and consistency tweaks.Pablo Vazquez
Spotted by the community during a live stream!
2018-11-25UI: Initial User-Preferences redesignJulian Eisel
Implements the first changes for T54115: * Rename "User Preferences" window to "Settings" in the UI. We'll likely put workspace settings in there, separate from the global user settings. System settings should become separate from user settings in future to allow settings for specific hardware. * Add sidebar region for navigation (scrolls independently). Addresses space problems, so we can add more categories as needed now. * Increase size of Settings window to compensate new navigation bar. * Group sections into User Preferences and System. Icons for section groups by Andrzej Ambroz. Thanks! * Bumps subversion for file compatibility. Screenshot: https://developer.blender.org/F5715337 I also added categories for future work, but commented them out. We may also want to redesign contents of each section now. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D3088 Design Task: https://developer.blender.org/T54115
2018-11-23Icons: add Select tool icon.Brecht Van Lommel
2018-11-22UI: fix wrong icons after recent update.Brecht Van Lommel
This cleans up old icon .data files that were still hanging around, but not in the SVG anymore.
2018-11-22Icons: binary data update from SVGCampbell Barton
2018-11-22Icons: updates by jendrzychCampbell Barton
Changed to correct disclosure triangles everywhere, added new icon for Output Properties, added new icons for Image & Empty types in Add menu, added icons for add-on types, plus other tweaks and adjustments.
2018-11-21UI Theme: Minor improvements on contrast and consistency.Pablo Vazquez
* 3D Viewport grid adjustment to work with both bright/dark viewports (e.g. 2D Animation) * Match header/grid of NLA with Dopesheet/Graph Editor. * Avoid pure whites in unselected/inactive text. * Darken the scrollbar numbers.
2018-11-15Icons: sculpt tool updates r62157William Reynish
- Blue = Add/Subtract - Yellow = Flatten/Contrast - Red = Grab - Grey = General/Other
2018-11-15Icons: add tilt toolWilliam Reynish
2018-11-13Fix T57794: Text in Clip Editor Dopesheet not visiblePhilipp Oeser
Maniphest Tasks: T57794 Differential Revision: https://developer.blender.org/D3937
2018-11-09Icons: rename gpencilCampbell Barton
2018-11-09Icons: update to r62155Campbell Barton
- Tweaked GP toolbar icons and added Line, Rectangle & Circle. - Added the remaining toolbar icons for all our paint & sculpt modes. - Made all the toolbar icons the same simple style.
2018-11-07Icons: add ops.paint.weight_sampleCampbell Barton
2018-11-07Icons: remove unused vertex paint iconsCampbell Barton
Also update names to match enum.
2018-11-07UI: Fix hard to see unselected channel name in Graph Editor.Pablo Vazquez
And unify colors with the Dope Sheet.
2018-11-06Merge branch 'master' into blender2.8Brecht Van Lommel
2018-11-06Fix T56055: color discrepancy between viewport and render for Filmic transforms.Troy Sobotka
2018-11-06Cleanup: remove unused brushesCampbell Barton
2018-11-03UI: remove grease pencil iconsCampbell Barton
Grease pencil tool now uses an icon for each tool, previously it mapped icons to tool icons which is now not needed because for each tool a different brush can be selected which has it's own icon.
2018-11-03UI: Blue color for selected row in Outliner.Pablo Vazquez
Same hue as used in the rest of the Default theme. Darkened slightly the background and tweaked category icon colors for better contrast.
2018-10-31UI: icon set updates by Andrzej Ambroz.William Reynish
New icons for duplicate, driver types, window, hue/saturation.
2018-10-31UI: Match region tabs with other navigation tabsCampbell Barton
2018-10-31UI: Match tabs active color with properties background colorPablo Vazquez
Also match topbar background color with active tab so they blend better. And other minor adjustments for consistency.
2018-10-29UI: Update Default Theme File After Recent ChangesJulian Eisel
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
With the new automatic handle algorithm, it is possible to do a lot of the animation via keyframes without touching the curves. It is however necessary to change the keyframe interpolation and handle types in certain cases. Currently the dopesheet/action editor allows changing the types, but does not show them in any way. To fix, add a new menu option to display this information. For handle type, it is represented using the shape of the key icons: diamond for Free, clipped diamond for Aligned, square for Vector, circle for Auto Clamp, and cirle with dot for Automatic. Non-bezier interpolation is a property of intervals between keys, so it is marked by drawing lines, similar to holds. In this initial version, only the fact of non-bezier interpolation is displayed, without distinguishing types. For summaries, the line is drawn at half alpha if not all curves in the group are non-bezier. In addition, it is sometimes helpful to know the general direction of change of the curve, and which keys are extremes. This commit also adds an option to highlight extremes, based on comparing the keyed values with adjacent keys. Half-intensity display is used for overshot bezier extremes, or non-uniform summaries. Reviewers: brecht, aligorith, billreynish Differential Revision: https://developer.blender.org/D3788
2018-10-29UI: icon set updates Andrzej Ambroz, and various fixes.William Reynish
* Text editor word wrap, line numbers & syntax toggles now use consistent icons that don’t change when you enable or disable them. * Replaced icon toggle buttons in the snapping popover with normal checkboxes and descriptive text labels. This makes it clearer which item is the main radio button, is more consistent with other popovers, and allows us to use more descriptive text. * Added correct icons for grease pencil add menu. * Added bespoke icons for grease pencil modifiers. * Added icon for particle instance modifier. * Added icon for fake user on & off states. * Added correct icons for enabling/disabling modifiers in the dopesheet & f-curve editor. * Made it so the restrict viewport & restrict render toggles for modifier update correctly when enabled or disabled, by flipping the order in the icon sheet. This also required changing the outliner to match. * Removed the few old remaining icons in the old style and made sure to replace the last places where they were used. * Updated many icons to be clearer & more consistent.
2018-10-21Icons: update geometry iconsWilliam Reynish
- Tweaked icons for Box Select, Circle Select & Lasso Select. - Tweaked icons for Rip Region & Rip Edge. - Added icons for Bone Envelope, Bone Size, Pose Breakdown, Pose Push & Pose Relax. - Added icons for curve Extrude, Extrude Cursor. Also removed grease pencil mirror tool which wasn't an active tool, and is now consistent with regular Edit Mode.
2018-10-19Dope Sheet: remove many hard-coded color and alpha constants.Alexander Gavrilov
Add the necessary colors and/or alpha components to the theme instead. Also switch the background for ordinary channels to use the likely intended theme option, instead of the window background color. The general rule is that the channel color is drawn full strength in the channel list on the left, and with alpha in the actual key frame area on the right. This alpha is also reused with bone group colors. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D3813
2018-10-16UI: icon set updates Andrzej Ambroz.Brecht Van Lommel
This adds and changes various icons, in particular modifier and force field icons are now included.
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-10-04Fix T57062: missing preview range drawing in graph editor.Brecht Van Lommel
2018-10-01Templates: tweaks to startup templates, add sculpting template.Brecht Van Lommel
2018-10-01UI: Update theme colors for pie menu selected itemsPablo Vazquez
2018-09-27UI: use new 3D viewport navigation icons and image icon in add menu.Brecht Van Lommel
I had to make the viewport navigation icons a bit smaller in the SVG since the edges were being clipped off, we only support 16x16 icons currently. They are a bit blurry because of this.
2018-09-27UI: add first batch of monochrome icons designed by Andrzej Ambroz.Brecht Van Lommel
Currently only for simple commands like play, add, zoom, expand, etc.
2018-09-18Workspaces: move 2D Animation, VFX and Video workspaces into own templates.Brecht Van Lommel
These can now be acessed from the File > New, Ctrl+N, or the splash screen. Since these are application templates, users can save a separate startup.blend for each. User preferences are shared between these templates though. This also fixes some issues in the default startup.blend (triangulated cube..). Differential Revision: https://developer.blender.org/D3690
2018-09-06Cleanup: remove unused Blender Internal preview.blend.Brecht Van Lommel
2018-08-30UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.Brecht Van Lommel
The preset and decorator icons were updated to be monochrome and draw in the same color as text. Other icons are unchanged, having them as separate icon IDs prepares for an artist to make them.
2018-08-29Cleanup: rename manipulator -> gizmoCampbell Barton
2018-08-29Icons: update to r62135William Reynish
- Added icon for To Sphere - Added icon for Shear - Added icons for adding mesh objects - Added icon for Curve Draw - Add Curve Extrude to Cursor icon - Tweak Curve Draw icon - Simplified Hair Cut icon. Was hard to read - Tweaks to Hair Puff and Smooth icons - Added icon for Extrude Along Normals - Updated Extrude Individual icon to become clearer and more consistent with "Extrude Along Normals". Now it's easy to see the difference. - Rip Edge and Rip Region icon tweaks Note, many icons are regenerated in this commit which weren't intended to be changed, in some cases this looks to be caused by material color. Generating again doesn't modify so it shouldn't be changing every time in future.
2018-08-27Icons: update to rBL62101William Reynish
- Updated icons for Annotation - Updated Sculpt Mode icons once again, with a flat base. Makes them more readable - Updated Hair tools icons - Updated Armature Edit mode icons - Updated Grease Pencil icons
2018-08-23Icons: new icons for sculpt border hide/maskWilliam Reynish
2018-08-23Icons: clamp material color from 0..1Campbell Barton
Warn about out of range colors too.