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AgeCommit message (Expand)Author
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-07-25EEVEE-Next: Display compatible properties panelsClément Foucault
2022-07-15Render: camera depth of field support for armature bone targetsDamien Picard
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-12-07Cycles: add Fisheye Lens Polynomial camera modelHåkan Ardö
2020-10-02Cleanup: pep8, blank linesCampbell Barton
2020-08-22UI: In-line layout for camera passepartoutPablo Vazquez
2020-06-18Fix T77957: Height change in Camera Properties column when changing lens typePhilipp Oeser
2020-04-17UI: Layout changes for new checkbox layout possibilitiesWilliam Reynish
2020-01-17Fix T73176: No options for Centre Action Safe MarginsCampbell Barton
2019-09-05MovieClip: Make name of Active Clip consistent in UISebastian Koenig
2019-05-21Cleanup: pep8Campbell Barton
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
2019-04-19Cleanup: mark unused arguments in UI scriptsCampbell Barton
2019-04-09Cleanup: styleCampbell Barton
2019-03-23UI: show camera sensor 'Width' as 'Size' for 'Auto' fitCampbell Barton
2019-03-21UI: Use better flow layoutWilliam Reynish
2019-03-21Fix flow layout for camera data Viewport Display panel.Bastien Montagne
2019-03-21Use 'show_' prefix convention for composition guidesWilliam Reynish
2019-03-21UI: Put camera composition guides in standard sub-panelWilliam Reynish
2019-03-13UI: rename PresetMenu to PresetPanel, move to bl_ui.utilsCampbell Barton
2019-03-01UI: hierarchical nestingWilliam Reynish
2019-02-13Fix T61499: Missing Camera settings in props except Depth of FieldPhilipp Oeser
2019-02-11UI: show camera DOF UI for workbench engineWilliam Reynish
2018-12-24Cleanup: First batch of UI messages fixes (typos, final points...).Bastien Montagne
2018-12-20Fix for camera background images options not showing when using stereoscopy.Sebastian Koenig
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
2018-11-03UI: Sort panels in Properties.Pablo Vazquez
2018-10-25Cleanup: unused variablesCampbell Barton
2018-10-18UI: closure some more panels by default, leaving open mostly 1 per tab.William Reynish
2018-09-27UI: update camera background images panel layout.Sebastian Koenig
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
2018-08-30Cleanup: inline icon conditionalCampbell Barton
2018-08-28UI: text keyword argument to labelCampbell Barton
2018-08-16Camera Background: don't show "Not Set" when using Camera ClipDalai Felinto
2018-07-27UI: Fix error in camera property panelClément Foucault
2018-07-24RNA: Remove Unused dof.is_hq_supported and dof.use_high_qualityClément Foucault
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-15UI: Camera Display panel rename to Viewport DisplayPablo Vazquez
2018-07-15UI: Use full width for ID blocks in World, Light, Camera, TexturePablo Vazquez
2018-07-01Cleanup: remove num argument prefixCampbell Barton
2018-06-20Cleanup: follow naming conventionsCampbell Barton
2018-06-13UI: preset popover buttons in panel headers.Brecht Van Lommel
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-10Sub-panel for camera DoF for EEVEEPablo Vazquez
2018-06-02Fix UI for camera dataDalai Felinto
2018-06-01UI: use single column properties for object dataCampbell Barton
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel