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AgeCommit message (Expand)Author
2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-11Mesh: Convert color attribute operatorRamil Roosileht
2022-11-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-26Fix T102045: Properties Editor Attribute panels errors when pinning meshPhilipp Oeser
2022-09-23Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
2022-09-14Compiles, runs in basic situationsHans Goudey
2022-09-09Mesh: Move bevel weight out of MVert and MEdgeHans Goudey
2022-08-31Mesh: Move material indices to a generic attributeHans Goudey
2022-08-09I18n: make more parts of the UI translatableDamien Picard
2022-07-20Add a 'Apply and Delete All' operation to shapekeys.Bastien Montagne
2022-07-08Curves: support deforming curves on surfaceJacques Lucke
2022-06-14Cleanup: unused argument, variable warningsCampbell Barton
2022-06-09Cleanup: formatCampbell Barton
2022-06-08D14823: Adds operator to duplicate the active color attribute layerDennis Ranish
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-05-31Attributes: Hide internal UI attributes and disallow procedural accessHans Goudey
2022-04-28UI: Fix consistency issues with attribute tooltips and iconsEthan-Hall
2022-04-19Cleanup: run autopep8 on release/scripts/startup/Campbell Barton
2022-04-12Fix T97100: Fix ordering in color attribute list itemsJoseph Eagar
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
2022-04-06UI: use a faster method of finding colliding layer namesCampbell Barton
2022-04-06Cleanup: line wrapping, remove unused args, variables in UI scriptsCampbell Barton
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-21Attributes: add operator to convert generic attributes to other typesJacques Lucke
2022-01-20Subdivision: add support for vertex creasingKévin Dietrich
2021-09-29Fix T91802: vertex color layer name collides with itselfJacques Lucke
2021-07-16Rename UI error message on attributes panel for name collisionsDalai Felinto
2021-07-13Refactor: Move vertex group names to object dataHans Goudey
2021-06-28Geometry Nodes: initial attribute list for meshesJacques Lucke
2021-06-28Fix name of UI emboss RNA enum itemHans Goudey
2021-06-23Voxel Remesher: Make smooth shading output automaticPablo Dobarro
2020-12-19Fix T83868: Button animation states no longer visible without embossHans Goudey
2020-10-24UI: Capitalization CorrectionsYevgeny Makarov
2020-10-07UI: Fix capitalization in various placesYevgeny Makarov
2020-10-02Cleanup: pep8 (indentation, spacing, long lines)Campbell Barton
2020-08-14Fix (unreported) sculpt vertex color panel visible for all object typesPhilipp Oeser
2020-08-12Fix T79708: ShapeKey value greyed outPhilipp Oeser
2020-07-24Fix shape key pin toggle drawing as disabled in edit-modeCampbell Barton
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-04-17UI: Layout changes for new checkbox layout possibilitiesWilliam Reynish
2020-03-06Fix using wrong property name for preserve face sets when remeshingPablo Dobarro
2020-03-05Sculpt Face SetsPablo Dobarro
2020-02-12Weight Paint: add a pie menu for locking and unlocking vertex groups.Alexander Gavrilov
2019-12-12UI: Use property split layout for absolute shape keysWilliam Reynish
2019-10-29Cleanup: pep8, remove redundant parenthesisCampbell Barton
2019-10-29Cleanup: use "use_" prefix for booleansCampbell Barton