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AgeCommit message (Expand)Author
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-12UI: add a Custom Properties panel to the View Layer tab of properties.Alexander Gavrilov
2022-07-28EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabledClément Foucault
2022-07-25EEVEE-Next: Display compatible properties panelsClément Foucault
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
2022-04-10Render: Add operators to add all used or remove all unused lightgroupsLukas Stockner
2022-04-02Cycles: Add support for light groupsLukas Stockner
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-11-18Fix Cryptomatte accurate option showing for Cycles, only needed for EeveeBrecht Van Lommel
2021-11-18Fix T92442: undo removal of Eevee cryptomatte accurate mode optionBrecht Van Lommel
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-03-06Cleanup: unused argumentsCampbell Barton
2021-03-06Cleanup: unused variablesCampbell Barton
2021-02-12Merge branch 'blender-v2.92-release'Jeroen Bakker
2021-02-12Cycles: Use Blender Settings For AOVJeroen Bakker
2021-02-12Cleanup: don't subclass 'Panel' for mix-in classesCampbell Barton
2020-12-14Eevee: Add Volume Transmittance to Color Render Passes.Jeroen Bakker
2020-12-11Cleanup: trailing spaceCampbell Barton
2020-12-07Fix Cryptomatte panel not visible in EEVEEJeroen Bakker
2020-12-04EEVEE CryptomatteJeroen Bakker
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-10-02Cleanup: pep8, blank linesCampbell Barton
2020-08-17Fix T77267: Render EEVEE AO pass when AO disabled.Jeroen Bakker
2020-04-17UI: Layout changes for new checkbox layout possibilitiesWilliam Reynish
2020-03-05Cleanup: formatting, strip trailing spaceCampbell Barton
2020-02-21EEVEE: Render PassesJeroen Bakker
2019-05-02UI: Open 'Passes' panel by default in EEVEE.Pablo Vazquez
2019-03-14Cleanup: unused importsCampbell Barton
2019-03-13Cleanup: redundant bpy.context accessCampbell Barton
2018-11-26UI: rename "OpenGL" render engine to "Workbench".Brecht Van Lommel
2018-09-11Cleanup: unused variablesCampbell Barton
2018-09-11UI: use property split for motion pathsWilliam Reynish
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-06-25UI: Single-column layout for View Layer, passes and WorldWilliam Reynish
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-05Merge branch 'master' into 28Campbell Barton
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-04-26Workspaces: active view layer now always comes from workspace, not scene.Brecht Van Lommel
2018-04-25Multi-View: Moving panel to render, and rename to StereoscopyDalai Felinto
2018-04-20Eevee: TAA Reprojection: Add layer property.Clément Foucault
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2018-02-27Revert "F12 offline Freestyle rendering support in Eevee"Tamito Kajiyama
2018-02-27F12 offline Freestyle rendering support in EeveeTamito Kajiyama
2018-02-03Eevee: Render: Add ambient occlusion pass support.Clément Foucault
2018-02-01Eevee: Add mist pass support.Clément Foucault
2018-02-01Eevee: Render: Add Subsurface Pass support.Clément Foucault
2018-01-31Eevee: Render: Add Normal pass output.Clément Foucault
2018-01-30Eevee: Add Z pass render result.Clément Foucault