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2018-10-11Interactive mode: new scene.flag SCE_INTERACTIVE to update the depsgraph ↵Benoit Bolsee
without frame change but running physics. Interactive button added on time line.
2018-10-04UV: border/circle select/deselect supportCampbell Barton
2018-10-04UV: use circle select/deselectCampbell Barton
2018-10-04Tool System: add UV cursor & transform toolsCampbell Barton
Instead of showing the transform handles for all selections, move this functionality into a tool as done for the 3D view.
2018-10-04UI: use shared toolbar region callbacksCampbell Barton
Image toolbar now starts with a single column width and snaps to button increments.
2018-10-04UI: remove toolbar UV panelsCampbell Barton
These duplicate existing menu items.
2018-10-03GP: Allow canvas grid with different scales in X/YAntonioya
Now it's possible create rectangular shapes and disable the subdivisions to get only a rectangle
2018-10-03GP: Add z-depth offset parameterAntonioya
This parameter allows to define the percentage of offset of a stroke when uses surface mode. Before, this was a fixed value, but for some artists' purposes, it's good to have the option to change it.
2018-10-03Units: Support for fixed unitsJacques Lucke
Users can select the main unit they want to use now. Previously the displayed unit always depended on the magnitude of the value. The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units. Meters, kilograms and seconds are the default units for new and old scenes. The selected unit is also the default unit for user input. E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm. Reviewer: brecht Differential: https://developer.blender.org/D3740
2018-10-03Keymap: expose tool keymaps in the preferencesCampbell Barton
Currently some modes share tool keymaps, we might want to disable this since it's confusing editing one thing in multiple places. However this should be resolved in the tool definitions.
2018-10-02Addons: reactivate BVH and PLY format addonsJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D3758
2018-10-02UI: Fix error in shading popoverClément Foucault
2018-10-02Correct extrude shortcut and descriptionCampbell Barton
To get the toolbar Key binding, the same operator needs to be referenced from the tool.
2018-10-02Gizmo: option to switch between normal/xyz widgetsCampbell Barton
2018-10-02Gizmo: move spin tool axis option into gizmo-groupCampbell Barton
Having this setting here wasn't correct (the operator ignores it).
2018-10-02Correct extrude tool operator referencesCampbell Barton
Caused incorrect tooltips.
2018-10-01UI: Fix Xray alpha slider being incorrectly greyed outClément Foucault
2018-10-01Templates: tweaks to startup templates, add sculpting template.Brecht Van Lommel
2018-10-01UI: collapse some paint / sculpt panels by default.Brecht Van Lommel
2018-10-01GP: Add Blur to Shadow FXAntonioya
The shadow needed a blur to make soft transitions and get a better effect.
2018-10-01Shrinkwrap Constraint: implement projection features from the modifier.Alexander Gavrilov
Allow raycasting in two directions and culling front or back faces. Also implement a new Invert Cull option in both constraint and modifier that can be used to aim for faces aligned with the project axis direction when raycasting both ways. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3737
2018-10-01Cleanup: use standard prefix for boolean settingsCampbell Barton
Avoid using 'add' as a prefix, it reads like a method.
2018-10-01Cleanup: use tuple unpackingCampbell Barton
2018-10-01Cleanup: pep8, unused importCampbell Barton
2018-09-30io_utils: remove `orientation_helper_factory`.Bastien Montagne
Now we only use orientation_helper decorator.
2018-09-30GP: New option to disable lasso while drawingAntonioya
Now it's possible to disable the lasso effect of the fill color while drawing with a fill color. This sometimes is required to see the lines and it's the first step to implement a new lasso brush.
2018-09-30Fix T56970 GP: Sculpt mode : Grap tool doesn't workAntonioya
2018-09-30GP: implement Shadow FX (wip)Antonioya
Initial implementation of effect to create a drop shadow of the strokes
2018-09-30Add Image Operator: minor tweaksCampbell Barton
- Use exception message on error. - Use 3D view cursor location (for local view).
2018-09-29GP: New parameters for instance modifier: Material and On TopAntonioya
Now it's possible to define what material is used in the generated strokes and if the strokes are put in front of the original (default) or keep the original in front. Before, the generated strokes have been always on top of the original because they were drawn later.
2018-09-29Expose armature.dissolve to the menuDalai Felinto
Following the vertice delete menu logic here, where delete needs no verb and the special case (dissolve here) gets the full verb + noun) Note: This operator wasn't even listed in the T54646 task. I suspect other operators may share the same fate.
2018-09-28Fix painting clone ui/rna not workingDalai Felinto
2018-09-28GP: Fix Fx Wave options panelAntonioya
The orientation was layout vertical
2018-09-28Fix wireframe threshold not active on wireframe modeDalai Felinto
2018-09-28Templates: tweaks to 2D animation template from grease pencil team.Brecht Van Lommel
2018-09-28GP: Remove Shader FX use_property_split to keep UI consistencyAntonioya
In order to get the same look and feel of modifiers, we need disable this single column option.
2018-09-28GP: Remove show lines from Pixelate effectAntonioya
The grid lines get a weird result and it's better keep disabled. Maybe in the future we implement a new shader with a full grid.
2018-09-28GP: Make Layer and Material lists shorterAntonioya
This reduces UI vertical space.
2018-09-28GP: Remove add/delete buttons from topbar material popoverAntonioya
2018-09-28UI: move messages and running jobs to top bar.Brecht Van Lommel
It's too easy to miss at the bottom of the screen, and if the status bar is collapsed critical messages may not be seen at all. There might be a better looking solution, but for now this solves the main usability problem.
2018-09-28Python IO: Initial nodal shader support for import AND export.Bastien Montagne
That new bpy_extras' node_shader_utils module is remotely based on existing addons' cycles_shader_compat module. It has some key differences though: - It is based on Principled shader, instead of the noodle combination of half a dozen simpler shaders. - It does not do any value conversion (like e.g. clamping, which was only suited for FBX). Any conversion/adaptation is to be done by each IO add-on. - It extensively uses accessors to offer: - Easy read/write of values, hiding all the hairy noodly nodes (principled shader helps a lot here). - lazy creation of most nodes on accessing (when generating a material), which avoids getting unused nodes in final shader. - We only use Principled BSDF so far though, which means some features supported by previous system are not yet implemented in new one. Note that, even though we support 'exporting' side of things, this will only work for a very specific (and basic) kind of shader. This will have to be clearly explained in end-user documentation. Also, that code has had some basic testing, but most certainly needs a lot more refinement. As proof-of-concept, OBJ IO script will be updated to use that new system after that commit.
2018-09-27GP: Expand properties material listAntonioya
2018-09-27GP: Expand properties layer listAntonioya
2018-09-27GP: Remove separator line in materials submenuAntonioya
2018-09-27GP: Remove material submenu iconsAntonioya
The icons made too heavy for the UI
2018-09-27GP: Expand topbar layers listAntonioya
2018-09-27GP: Make materials topbar list longerAntonioya
2018-09-27GP: Reorganize topbar material selectorAntonioya
2018-09-27UI: use new 3D viewport navigation icons and image icon in add menu.Brecht Van Lommel
I had to make the viewport navigation icons a bit smaller in the SVG since the edges were being clipped off, we only support 16x16 icons currently. They are a bit blurry because of this.
2018-09-27GP: Remove old annotation panel from Image editorAntonioya
This has been replaced with tools.