Age | Commit message (Collapse) | Author |
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Now island margin acts as a percentage instead of being the actual distance.
So the margin distance will always be the same regardless of the actual size of the geometry.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4514
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By design the annotation parameters must not be animatable.
Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable.
Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
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This was originally added in 6feddb8b61df, but the warning is quite clumsy
and we also don't limit editing object transforms that way. The add constraint
button at the top now also indicates if it's for objects or bones, which was
not the case before and probably was part of the confusion.
If it does still cause issues we can always change back or hide the tab.
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Standard behavior on most operating systems.
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Afaik all the panels in the scene settings are render
engine independent. So it does not make sense to have
this extra complexity in every panel class.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4594
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Also make placement of Rename more consistent between object and bones.
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This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.
- Add utility functions to simplify de-selecting all.
- Return true from selection functions when they change the selection
to avoid redundant updates.
- Use arrays of bases when passing objects between selection utility
functions since some users require bases.
- Fix logical error in box selection that updated all objects after
the first hit.
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Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.
This fix T62465.
Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
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Reviewers: brecht
Differential Revision: https://developer.blender.org/D4566
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Consistent with other areas.
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A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.
This name indicates the popover is added behavior instead of a
different kind of widget.
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This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.
Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).
Reviewers: brecht, dfelinto, billreynish, pablovazquez
Differential Revision: https://developer.blender.org/D4568
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D4583 by @HooglyBoogly
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This lets you only triangulate n-gons when setting the number to 5 or more.
Differential Revision: https://developer.blender.org/D4367
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Otherwise clicking the stereo panel moves it.
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This is a full revert of b6c61945aed51d86dc474df616761f9a25d71d09.
But ammended to include the object.hide_collection() operator to the
pose keymap as well.
While trying to expose the shortcuts to pose mode, I ended up exposing
them for all the modes. It is now only available for object and mode
modes.
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These items are related.
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Flow layout needs columns defined to work properly
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Since it's a header, this makes the hierarchy clearer
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Flow layout needs sub-layouts to properly identify 'cells' of its grid.
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Before we were using a very inconsistent toggle-menu for this. Just use standard UI here instead.
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- Replace Window context menu with File menu.
This was recently removed however artists in the studio use
link/append often.
- Add preferences to this menu so `F4, PKey` can still be used as a
quick way to access preferences.
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- Only show Radius for tools with radius
- Add more sliders here depending on active tool
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This patch adds a new "Use Alpha" option on image empties to avoid ordering
issue of reference images.
If ordering is not important, "Use Alpha" can be enabled to provide
transparency and alpha blending support.
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This was in between operator adjust/search.
Also remove line accidentally added in last commit.
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The name from the pose bone needs to be changed in pose mode.
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In 2.79 there was an "Item" panel with only to give access to rename
from the 3D view.
Add this functionality for context sensitive renaming.
Currently this works for objects/bones/sequence strips & nodes.
This uses F2 for a window level shortcut, replacing the file-io menu.
See: T61480
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A hard coded threshold was used to ignore cursor motion,
make this a preference since tablet users may want to increase it
since a pen hovering isn't as easy to keep still as a mouse.
Resolves T56278
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