Age | Commit message (Collapse) | Author |
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- Extending loops wasn't working correctly. This is now fixed.
- Also added ability to deselect loops by holding Ctrl and double-clicking
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Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).
This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4687
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Creating a fully functional custom property requires also setting up
its limits, description, default value and static override status.
It is complex enough to warrant providing an official utility.
Currently boolean properties are technically int, but the utility
pretends they are separate in case that eventually they are.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4620
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It's more practical to use this from the Sidebar, and takes away one item from the crowded header.
See T63527
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This operator works similar to mesh operator but for Stroke and Points data.
Also minor cleanup in Normalize operator.
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Also check this flag in operators.
Note: This is required for the development of the new Normalize All operator.
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This works similar to mesh operator, but using Stroke and Points data.
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Following user suggestion
- Similar to some apps
- Works better on laptops and desktops without numpads
- Also fix some small inconsistencies with select more/less in Dopesheet
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This parameter is not used with these modes.
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In paint modes this was the only button in the middle.
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- Use C for Cursor tool
- Use D for Annotate tool
- Use tool shortcuts in UV Editor (although it's weak here still - waiting for Move, Rotate & Scale tools here)
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This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
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- Allow orbiting while using Knife tool
- Use consistent panning keys in properties lists
- Also fix warning related to empty View 3D Generic keymap
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This was conflicting with some tools such as the select tools which used it for deselecting.
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Differential Revision: https://developer.blender.org/D4667
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When a tool is activated in many cases the gizmo is needed so toggling
them isn't so useful.
Change behavior to use the active object instead so users who prefer
to enable gizmos in the popover can toggle them.
Also remove duplicate keymap item.
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The popover for displaying gizmos now has options for
empty, light & camera gizmos.
Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
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Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).
Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.
See T63518
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Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools
See: T63518
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Makes room in the header for other buttons to be added.
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Add Shift+F to transform points opacity in Edit mode
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thx @nacioss for the fix
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Previously reverted change without RNA changes.
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This reverts commit 98b06c20a0d4a66e2d9f4496c788f3d0902ea7c6.
RNA properties should give predictable results,
the desired behavior can be added only in operator logic.
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them working
Do not gray out shading items if the xray alpha value is 1.
They are rendered correctly in viewport so there is no reason to mark
them as disabled in the shading menu.
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See D4631 for more details
Reviewers: @brecht @billreynish
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This is the initial implementation.
It's fully functional for object and edit mode,
but requires more work in Sculpt and Paint modes.
See T54963
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see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
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This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.
Made it an option whether modifier needs to take crease into
account or not.
Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4652
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* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.
Currently, it is used in the text editor to display the file path.
Differential Revision: https://developer.blender.org/D4601
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These were missing from the UI previously.
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This was not working well, because the search text was removed
after pressing this button. Finding the item that was inserted
was not easy.
Removing the option seems to be the best solution for now.
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The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084}
I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here.
Patch by sebastian_k
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D4614
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Missing dependency, which made collission to access object transform
prior it was evaluated.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4636
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A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.
This is needed when there are a lot of layers.
See D4623 for more details.
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needed update to 2.8
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Dynamic callbacks generating lists of tools should accept None context,
not crash on it.
Similar to what we do with dynamic RNA enums, when NULL/None context is
given, assume we are in 'introspection' mode and return as many things
as possible.
This is currently essentially used by i18n messages extraction tool
(where getting all possible entries is kind of mandatory ;) ).
Also add some initial missing tranlations for complex cases that cannot
be automated, there'll likely be more of that kind...
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This makes it easier to exclude a surface from casting shadows and can be
used to manipulate the shadows even for opaque surfaces.
Versionning ensure that old behavior is transfered to new rendering logic.
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Remove fading away the color, share theme colors with info editor.
Differential Revision: https://developer.blender.org/D4197
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