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AgeCommit message (Expand)Author
2018-05-11WIP: Quick hack to get Timeline header buttons to show up where we want them totmp-TimelineHeaderButtonsStretchingJoshua Leung
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
2018-05-11Use Light Probe iconsPablo Vazquez
2018-05-11Icon for Light ProbesPablo Vazquez
2018-05-11T54983: Bone selection overlayJeroen Bakker
2018-05-10EditMesh: add cube interactive toolCampbell Barton
2018-05-10Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popoverJoshua Leung
2018-05-10Timeline Header Cleanup - Part 2: Rearrange buttons (WIP)Joshua Leung
2018-05-10Timeline Header Cleanup - Part 1: Move Keying Set + Autokeying Settings to Pr...Joshua Leung
2018-05-09Outliner: move filter options to popover.Brecht Van Lommel
2018-05-09T55014: Optionally: objects not cast shadows in workbenchJeroen Bakker
2018-05-09T55008: Migrating RE-Collection data to Scene dataJeroen Bakker
2018-05-09Remove Frame ServerCampbell Barton
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-07Extrude Widget: Add orientation to topbarCampbell Barton
2018-05-07Cleanup: styleCampbell Barton
2018-05-07Update Flatty Light theme with topbar and minor tweaksPablo Vazquez
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07UI: add particle mode popoversCampbell Barton
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-06Fix missing show_weight from overlay UICampbell Barton
2018-05-06EditMesh: initial extrude manipulatorCampbell Barton
2018-05-05Icons: add texture paint iconsCampbell Barton
2018-05-053D viewport: rename ambient to shadow intensity, default single color to 0.8.Brecht Van Lommel
2018-05-05UI: experiment to make popover buttons draw like enum menus.Brecht Van Lommel
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-04Workbench: Color selector when in single color modeJeroen Bakker
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Cleanup "Sync Mode" (i.e. Av Sync/Framedropping) stuffJoshua Leung
2018-05-03Fix 3D cursor being hidden on existing 2.8 filesCampbell Barton
2018-05-03Workbench: studiolightJeroen Bakker
2018-05-03Workbench: Show 3D Cursor OverlayJeroen Bakker
2018-05-02Eevee: Add Lamp Specular multiplier.Clément Foucault
2018-05-02Workbench: Single Color ModesJeroen Bakker
2018-05-02UI: fix operator redo showing empty popoversCampbell Barton
2018-05-01UI: move object selector into 3D viewCampbell Barton
2018-05-01UI: move space-mode selectors before menu itemsCampbell Barton
2018-05-01Icons: updated icons from @billreynishCampbell Barton
2018-05-01Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-05-01Overlay: Enabled wireframe drawing for vertex/weight paintJeroen Bakker
2018-05-01UI: expose radial gradient as optionCampbell Barton
2018-05-01UI: add weight paint sample toolsCampbell Barton
2018-05-01Workbench: Shading popoverJeroen Bakker
2018-05-01Icons: write object childrenCampbell Barton
2018-04-30Add missing tools to vertex paintCampbell Barton
2018-04-30UI: order edit-mesh toolsCampbell Barton
2018-04-30UI: show topbar brush options w/ texture paintCampbell Barton
2018-04-30UI: share common paint panels between all modesCampbell Barton