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AgeCommit message (Expand)Author
2020-12-17Geometry Nodes: add Attribute Color Ramp nodeJacques Lucke
2020-12-16Geometry Nodes: rename node to Attribute RandomizeJacques Lucke
2020-12-11Geometry Nodes: add Attribute Mix nodeJacques Lucke
2020-12-10Nodes: fix incorrectly parameter name and typeJacques Lucke
2020-12-10Geometry Nodes: Attribute Fill NodeHans Goudey
2020-12-02UI: Add new node colors for geometry nodesHans Goudey
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
2020-11-19Fix lost node links when linked node group datablock is temporarily missingBrecht Van Lommel
2020-11-06Cleanup: use 'BKE_' prefix for initialization functionsCampbell Barton
2020-10-27Cleanup: use over-line for doxy commentsCampbell Barton
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
2020-10-01Cleanup: make texture coordinates constJacques Lucke
2020-09-30Cleanup: sort struct declarationsCampbell Barton
2020-09-12Cleanup: use C style doxygen commentsCampbell Barton
2020-09-10Refactor: move bNodeTree .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-02Cleanup: general cleanup of node.cJacques Lucke
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-02Particles: new Age Reached Event, Kill Particle and Random Float nodeJacques Lucke
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-07Nodes: Generate multi-function network from node treeJacques Lucke
2020-06-28Use const in nodeFindSocketAnkit
2020-05-04Nodes: add Combine Strings and Group Instance ID node UIsJacques Lucke
2020-05-01Cleanup: pass const arguments to texture functionsCampbell Barton
2020-04-20Cleanup: rename "nested" to "embedded"Jacques Lucke
2020-04-20Simulations: Add Boolean Math, Switch and Float Compare node UIJacques Lucke
2020-04-20Simulations: UI for core particle nodesJacques Lucke
2020-04-20Simulations: Embed simulation node tree in simulation data blockJacques Lucke
2020-04-03Cleanup: Rename ExtensionRNA variables from ext to rna_extJulian Eisel
2020-03-17Cleanup: Fix warnings about function signature of register passRay Molenkamp
2020-03-12Cleanup: remove unused node tree user counting functionsJacques Lucke
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
2020-03-06Cleanup: bNodeTree: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Nodes: Support storing socket link limits in bNodeSocketTypeJacques Lucke
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
2020-03-02Cleanup: make remaining blenkernel headers work in C++Jacques Lucke
2020-02-28Nodes: Use destructor callbacks for bNodeSocketType and bNodeTypeJacques Lucke
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-15Cleanup: comment unused node definesCampbell Barton
2020-02-11Nodes: Add dynamic label support for Math NodesCharlie Jolly
2020-02-06NodeTree: Add access to the address of an ID's nodetree pointer.Bastien Montagne
2020-01-16Fix T70766 EEVEE: Performance drop with node tree in 2.81Clément Foucault
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
2019-11-24Cleanup: doxygen commentsCampbell Barton
2019-10-10Fix T70614 EEVEE: Bump with texture connected to other branches don't workClément Foucault
2019-10-01Fix T70325 EEVEE: Performance regression with large nodetreesClément Foucault
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt