Age | Commit message (Collapse) | Author |
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accept the imbuf flag so they can get the float buffer from opengl directly.
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Some cleanup on effects:
- converted interface to float cfra
- made effects return their own ImBufs, which has the following
advantages:
* code in sequencer.c is a lot more readable.
* multicam saves one memcpy of an image
* prepares things for GPU-rendering
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This patch cleans up the sequencer core by replacing the caching system
(TStripElems) with a hash based system, which is:
a) a lot faster
b) a lot more readable
c) a lot more memory conserving
The new caching system is also a good building ground for
a) sub frame precision rendering (even on scene strips)
b) multi core rendering (threaded rendering is still disabled, but can
be extended now to arbitrary core numbers)
I tested the code on an extensive editing session today and had no
crashes during 4 hours of editing. So I consider it very stable.
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Bugfix: free_imbuf_seq() was closing IMB anim handles on nearly every
change of RNA variables. This can be *very* slow, if you twiddle with
parameters during playback. Especially multicam editing...
Now: we close IMB anim handles only on refresh_all() and filepath
changes.
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- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
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- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
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- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
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needed for durian so we can swap out preview AVI's for EXR sequences.
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elubie fixed the first part, this fixes the internal data updating while keeping the frame range.
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This adds MULTICAM-editing support for blender. (Well, the beginning of.)
There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.
Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:
* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top
Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)
Compare that to:
* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
somewhat work.
* cry out loud, using it, if you have to move cut points around
Alternatively, even harder:
* just edit the old way and put strip after strip
You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...
Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
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rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings.
(commit 27442 by Campbell from render25 branch)
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now uniqute names are ensured with recursive name checking on the scene
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- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
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- use the endframe operator property
- dont use the startstill setting, gives odd results (start frame isnt the startframe)
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Multiple background images displaying each on a different axis.
Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.
note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
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menus, headers & render engines since there was a fair bit of duplicate functionality.
will remove the old system and update scripts next.
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single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
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- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
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into other scenes nicer)
- multiple pastes after copying
- clear the sound handle when copying (was crashing)
- allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set)
- free clipboard sequences on exit
- paste sequence strips using the relative playhead location from when they were copied.
TODO
- check scene pointers on paste
- detect overlaps after paste
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note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
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- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
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Extend the 'only selected' property in the graph editor to only show curves
from selected sequence strips and nodes as well.
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(TODO- rename)
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seq.end_frame_final
these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it.
* made swapping strips shuffle effects and check for overlap.
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* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
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