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2016-07-19Merge branch 'master' into object_nodesLukas Tönne
2016-06-23Use the LLVM backend for modifier nodes.Lukas Tönne
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-06-16Merge branch 'master' into object_nodesLukas Tönne
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Merge branch 'master' into object_nodesLukas Tönne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-29BKE's DerivedMesh: get rid of last OMP usage.Bastien Montagne
2016-05-27Merge branch 'master' into object_nodesLukas Tönne
2016-05-24Fix own mistake in D1120: wrong indexing of UV maps during tangent calculationAlexander Romanov
2016-05-23Fix wrong scale of vertex color values when doing border render of Cycles vie...Sergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-12Merge branch 'master' into object_nodesLukas Tönne
2016-05-11Fix incorrect FLT_MIN useCampbell Barton
2016-05-08Merge branch 'master' into object_nodesLukas Tönne
2016-05-06DerivedMesh: don't allocate a new material array each drawCampbell Barton
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-04-04Use function caching in the same way for BVM as for LLVM.Lukas Tönne
2016-04-01Use a _bvm postfix to distinguish the "gen_XXX_function" and "eval" API metho...Lukas Tönne
2016-03-31Partial revert: Use only BVMFunction stub type as a handle for all backends.Lukas Tönne
2016-03-31Use the BVM postfix to distinguish 'Function' in bvm backend from future LLVM...Lukas Tönne
2016-03-06Merge branch 'master' into object_nodesLukas Tönne
2016-03-04Fix uninitialized memory use lattice-boundboxCampbell Barton
2016-03-03Fix T47644: crash (use-after-free) regression from rB7a74738914a66e.Bastien Montagne
2016-02-28Merge branch 'master' into object_nodesLukas Tönne
2016-02-28Cleanup: rename `CustomData_swap` to `CustomData_swap_corners`.Bastien Montagne
2016-02-22Fix memory leak in DM_to_meshCampbell Barton
2016-02-08Merge branch 'master' into object_nodesLukas Tönne
2016-01-28cleanup: spelling / typosMike Erwin
2016-01-24Merge branch 'master' into object_nodesLukas Tönne
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-21Weight Paint: Make multi-paint & mirror work as if bone selection was symmetricAlexander Gavrilov
2016-01-20Weight Paint: 'Sample' now supports multi-paintAlexander Gavrilov
2016-01-20Weight Paint: reduce alert color brightnessAlexander Gavrilov
2016-01-20Fix for tangent regression w/ looptri changesCampbell Barton
2016-01-20Cleanup: style, use constCampbell Barton
2016-01-20Support multi-paint & show zero-weights as blackAlexander Gavrilov
2016-01-13Merge branch 'master' into object_nodesLukas Tönne
2016-01-04Fix T47038: Particles in Particle Edit Mode get added in completely wrong loc...Bastien Montagne
2015-12-23Use dedicated functions for producing graphviz debug output.Lukas Tönne
2015-12-18Object pointer should not be needed for constructing modifier node functions.Lukas Tönne
2015-12-16Use the bvm function cache for modifier nodes, to avoid recompiling all the t...Lukas Tönne
2015-12-11Use the relative transform of target objects and the modified object to adjus...Lukas Tönne
2015-12-11Minimal RNA API of the depsgraph for registering object node dependencies.Lukas Tönne
2015-12-10Merge branch 'master' into object_nodesLukas Tönne
2015-12-10Removed global data from the compile process, this should only be needed for ...Lukas Tönne
2015-12-09Use a different variable name to prevent shadowing.Lukas Tönne
2015-12-09Have to ensure correct normals after running modifier nodes.Lukas Tönne
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-07Merge branch 'master' into object_nodesLukas Tönne