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AgeCommit message (Expand)Author
2009-09-27RNA + Animation:Joshua Leung
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-09-172.5 - Animation Utility FunctionJoshua Leung
2009-09-14use static functions where possible for some local functions.Campbell Barton
2009-08-252.5 - NLA Bugfixes:Joshua Leung
2009-08-21Hook Modifier - Bone TargetsJoshua Leung
2009-07-212.5 - Restoring Bone Groups Joshua Leung
2009-06-23NLA SoC: Big Commit - Restored NLA-Mapping Corrections Joshua Leung
2009-06-202.5 merged 20773:21020Martin Poirier
2009-06-19BGE: allow action blending by bringing back blend_poses() as game_blend_poses...Campbell Barton
2009-06-16small merge needed for testing new animsys in 2.5 BGE, mixing own changes wit...Campbell Barton
2009-06-16BGE Action Actuator setChannel() function was broken in a number of ways. Campbell Barton
2009-05-23NLA SoC: Adding more backend code/utilitiesJoshua Leung
2009-05-03NLA SoC: Initial commit of changes for the way NLA is evaluatedJoshua Leung
2009-04-15Action Constraint: Optimisation attemptJoshua Leung
2009-04-14Action Code - Tidied up some code that wasn't working yetJoshua Leung
2009-04-13Animato Bugfixes:Joshua Leung
2009-02-09Keyframe-related bugfixes:Joshua Leung
2009-02-09Animato: Added 'experimental' grouping schemes for F-CurvesJoshua Leung
2009-02-042.5Joshua Leung
2009-01-312.5Ton Roosendaal
2009-01-29Animato: Groundwork for getting Action Constraint functional againJoshua Leung
2009-01-182.5 - AnimSys Data management stuff...Joshua Leung
2009-01-172.5Ton Roosendaal
2009-01-172.5: Blender "Animato" - New Animation System Joshua Leung
2009-01-052.5 - Animation Fixes + More Porting work in Action EditorJoshua Leung
2009-01-042.5Ton Roosendaal
2008-12-292.5 - Action Editor / Animation Stuff:Joshua Leung
2008-12-242.5Ton Roosendaal
2008-12-212.5 - Object name display in 3d-view now highlights on frames with keyframes ...Joshua Leung
2008-12-192.5Joshua Leung
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
2008-09-20[#17600] char* -> const char*Campbell Barton
2008-09-17Fix for bug #4192: game engine armatures that are dynamically addedBrecht Van Lommel
2008-09-05* corrective UV transformation - only works with UV edge slide right now. but...Campbell Barton
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-06-24BGE bug fix: action constraints were not correctly copied from Blender to BGE...Benoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-13Some pose action ipo corruptions when using BGE, added some debug printf's wh...Campbell Barton
2008-05-06Bugfixes: Joshua Leung
2008-04-28Bugfix #8937: Action constraint for non-armatures shows lag on clear transformJoshua Leung
2008-04-27remove old particle system.Campbell Barton
2008-04-22Added a check to make sure repeat value isn't 0.Joshua Leung
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-25Bugfix #8736: Follow Path constraints does not work for BonesJoshua Leung
2008-03-16== Proxies + Bone Groups ==Joshua Leung
2008-01-20== Bone Groups ==Joshua Leung
2008-01-18== Action Editor - Groups for Action Channels (Peach Request) ==Joshua Leung
2008-01-14Bad bad bug!Ton Roosendaal
2008-01-07Patch to change license to GPL only, from GSR.Chris Want