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AgeCommit message (Expand)Author
2017-02-15Bring rendering back (update all references to SETLOPPER)Dalai Felinto
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2017-01-11Split interp_weights_face_v3 into specific functions for tris and quadsLuca Rood
2016-10-07Collision: skip expensive BVH update if the collider doesn't move.Alexander Gavrilov
2016-08-16Fix depsgraph to compute more accurate links for collision & force.Alexander Gavrilov
2016-05-05Cleanup: rename getepsilon -> get_epsilonCampbell Barton
2015-08-20BVH-overlap: add callback to BLI_bvhtree_overlapCampbell Barton
2015-07-31Replace MFace w/ vert-tri's for collision modifierCampbell Barton
2015-03-16Cleanup: warningsCampbell Barton
2015-03-06Cleanup: unused warningsCampbell Barton
2015-01-20Made SimDebugData into a single global instance.Lukas Tönne
2015-01-20Nicer hashing functionality for sim debugging using a variadic macroLukas Tönne
2015-01-20Better grid rasterization method for hair volumetric grids.Lukas Tönne
2015-01-20Fix for warnings/errorsLukas Tönne
2015-01-20Moved collision response into the main cloth sim source file and fixedLukas Tönne
2015-01-20Disabled collision culling on the inside of the collider faces for now,Lukas Tönne
2015-01-20Fix for collision response, the impulse response was far too small.Lukas Tönne
2015-01-20Use the S matrix of the modifier CG algorithm for implementing collisionLukas Tönne
2015-01-20Better contact point near-test for hair.Lukas Tönne
2015-01-20Fixed for hair collision detection, old/new positions were swapped.Lukas Tönne
2015-01-20Fixed implementation of the Conjugate Gradient method for the clothLukas Tönne
2015-01-20Preparation for collision code fixing.Lukas Tönne
2015-01-20Some more debug elements for hair collisions.Lukas Tönne
2015-01-20Extended line/face collision near-check, to allow for distance margins.Lukas Tönne
2015-01-20Fix bounce/repulse calculation.Lukas Tönne
2015-01-20Hair debugging: use "categories" (strings) for grouping debug elementsLukas Tönne
2015-01-20Fix for hair collision detection: need to use the second point of theLukas Tönne
2015-01-20Use repulsion forces in combination with the one-time penalty forcesLukas Tönne
2015-01-20Partial response force for hair collisions.Lukas Tönne
2015-01-20Some initial collision code, without actual response forces still.Lukas Tönne
2014-11-11cloth: Fix overallocation for collisionsSergej Reich
2014-09-24Cleanup: boolCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-04Cloth: replace EdgeHash with EdgeSetCampbell Barton
2014-02-14Code cleanup: duplicate headersCampbell Barton
2013-09-04replace sqrt(dot()) with length functions.Campbell Barton
2013-08-24cloth was using edgehash not quite correctly:Campbell Barton
2013-05-08remove unused define CLAMPTEST, move INPR toCampbell Barton
2013-04-05code cleanup: include orderCampbell Barton
2013-03-08style cleanupCampbell Barton
2013-03-05code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not...Campbell Barton
2013-01-23make bullet optional againCampbell Barton
2012-12-28style cleanupCampbell Barton
2012-12-12Fix for cloth/smoke: Collision and flow objects always had to be on the same ...Daniel Genrich
2012-11-23ifdef'd gcc diagnostic pragma's to quiet msvc and others.Campbell Barton
2012-11-04code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few file...Campbell Barton
2012-10-27use min/max inline functions where MIN2/MAX2 were doing type conversion.Campbell Barton
2012-10-23rename api functions...Campbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-19Fix #32920: cloth physics with collision exploding in some cases, due toBrecht Van Lommel