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AgeCommit message (Expand)Author
2018-11-23Cycles: Improved robustness of hair motion blur.motion_curve_fixStefan Werner
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
2017-09-30Fix vertex paint w/ subsurf drawingCampbell Barton
2017-09-25Add an 'atomic cas' wrapper for pointers.Bastien Montagne
2017-09-25Tweak to fix for thread concurency in looptri generation.Bastien Montagne
2017-09-20Fix T52852: Assert in looptri calculation after recent changes.Bastien Montagne
2017-09-19Fix T52816: regression can't open file in 2.79 (crash).Bastien Montagne
2017-08-11Cleanup: deduplicate DM's getLoopTriArray() callback.Bastien Montagne
2017-07-12BMesh: move safe loop-normal-calc to own functionCampbell Barton
2017-07-02Fix T51746: normal map tangents not working correctly when there are no UV maps.Alexander Romanov
2017-06-01Fix bad index use drawing deformed face centersCampbell Barton
2017-05-24Fix error accessing tessface color in edit-modeCampbell Barton
2017-03-11Cleanup: code style & cmakeCampbell Barton
2016-12-01Fix (unreported) looptri array not being recalculated in ccgDM and emDMLuca Rood
2016-10-18[msvc] Minor cleanup in blenkernel.lazydodo
2016-09-05Fix glUniform called from glBegin/glEnd blocksSergey Sharybin
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Fix edit-mesh draw not disabling stippleCampbell Barton
2016-06-02Fix for GLSL uniform being update from inside glBegin/glEndSergey Sharybin
2016-06-01Fix wrong vertex colors in edit modeSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-02-03Fix T47249: Wrong edit-mesh material color w/ hidden facesCampbell Barton
2016-01-20Fix for tangent regression w/ looptri changesCampbell Barton
2016-01-20Cleanup: style, use constCampbell Barton
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: pass flag to indicate of drawMappedFaces needs to use normals.Brecht Van Lommel
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel
2015-09-04Quiet warningsJulian Eisel
2015-08-24Fix editmesh GLSL tangent drawingCampbell Barton
2015-08-20Use BVH-overlap for mesh self-intersection displayCampbell Barton
2015-07-17Cleanup: wsCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-02DerivedMesh: cleanup & minor edirsCampbell Barton
2015-05-21Fix T44744, tangents incorrect in edit mode.Antony Riakiotakis
2015-05-19BMesh: editmode drawing set every faces materialCampbell Barton
2015-05-05Math Lib: rename fill_*, to copy_*Campbell Barton
2015-03-21Cleanup: constify scene/modifiersCampbell Barton
2015-02-05Add Custom Loop Normals.Bastien Montagne
2015-01-19Make use/computation of lnors consistant.Bastien Montagne
2015-01-11Fix T43208 material flickering in edit mode.Antony Riakiotakis
2015-01-02Fix T43099: Modifiers in edit mode might mess up materialsSergey Sharybin
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-12-26Fix T43010 regression in material setting.Antony Riakiotakis