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AgeCommit message (Expand)Author
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-02-24Add "Gravitation" option to "Force" type force fieldsLuca Rood
2016-12-20String drawing function for the "simdebug" utilities.Lukas Tönne
2016-12-04Fix T50141: Nabla zero division on texture force fieldLuca Rood
2016-08-16Fix depsgraph to compute more accurate links for collision & force.Alexander Gavrilov
2016-06-23Fix T48658: Cycles render & render preview corrupts particlesCampbell Barton
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-01Fix T48415: Segfault on opening .blend in which a 'surface' force object was ...Bastien Montagne
2016-05-06Force Fields: Fix Texture with both Use Coordinates and 2D enabled.Alexander Gavrilov
2016-03-03Make texture node threadedSergey Sharybin
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
2015-09-25Fix T46249: Boid goal object that has a force field set to 'Every Point' shap...Bastien Montagne
2015-08-21BVH-raycast: Use watertight intersectionsCampbell Barton
2015-08-20Fix T43654: Radial distance for force fields was computed using the `vec_to_p...Lukas Tönne
2015-08-01Missed when updating effects to looptriCampbell Barton
2015-05-11GHash: avoid redundant castsCampbell Barton
2015-03-11Cleanup: indentationCampbell Barton
2015-01-27Fix T43427: Particle system children sometimes not generated on reloadSergey Sharybin
2015-01-23cleanup: styleCampbell Barton
2015-01-21Added new debug flag which can be used to lazy-init the SimDebug drawing.Lukas Tönne
2015-01-20Made SimDebugData into a single global instance.Lukas Tönne
2015-01-20Nicer hashing functionality for sim debugging using a variadic macroLukas Tönne
2015-01-20New debug element "circle" for simulations, which is quite useful forLukas Tönne
2015-01-20Fix for warnings/errorsLukas Tönne
2015-01-20Hair debugging: use "categories" (strings) for grouping debug elementsLukas Tönne
2015-01-20Partial response force for hair collisions.Lukas Tönne
2015-01-20Debug drawing for simulations, to aid in visualizing abstract data suchLukas Tönne
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-09-11Fix T41778: Crash on animate boids xith a goalCampbell Barton
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-03-18Code cleanup: jitter, use 2d float arrayCampbell Barton
2014-02-14Fix for crash caused by effectors doing precalculation //during// DAGLukas Tönne
2014-02-02Code cleanup: suffix vars to make obvious they are squaredCampbell Barton
2013-08-19Move bevel list and path from Curve to Object datablockSergey Sharybin
2013-07-15Fix #36058: Displace Modifier errors using a baked Image and displace baking ...Sergey Sharybin
2013-06-26remove unused structCampbell Barton
2013-05-19Fix #35407: different particle behavior compared to 2.66, reverted part of 56...Brecht Van Lommel
2013-04-18style cleanupCampbell Barton
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
2013-02-14Divide by 3 instead of multiplying by variations of 0.333Sergej Reich
2013-01-21Fixed render time regression in Blender InternalSergey Sharybin
2012-10-23code cleanup: give rng functions BLI prefix.Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-14style cleanupCampbell Barton
2012-10-12remove BLI_noise from BLI_blenlib.h, not that many files need this.Campbell Barton
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
2012-07-19code cleanup: remove commented includes - mostly from 2.4xCampbell Barton
2012-07-08style cleanupCampbell Barton